I would love to say that I was even apart of the mayhem that was Saturday’s closure to a the World Event we have been waiting for, but I wasn’t. I was in queue for a good 2 hours and gave up trying to play. The world event should be a sign for what not to do. I’m not quite sure what bring designers to layout such flaws and hope for the best.
“Let’s us make a World Event that uses our Rift System to the fullest”
“Let’s make it have stages of building up to a climax.”
Still, very cool.
“Let’s make the first stage last for weeks and only contain players doing repeatable grinding daily.”
Ummm … okay. Not exactly what I want, but it’s technically new content so …
“Then let’s have the Epic Stage 2 and 3 of the event take place on a Saturday at Noon only.”
No no, that’s cool. Having something happen only at one point for a short amount of time is totally not asking too much from the player base.
“Let’s make sure this event happens in one place on the server so everyone is in one spot.”
Yes, please keep testing your server to the fullest. We all know you are so invincible that your game and servers are fully capable of handling every single player in one place at one time. Good idea.
“Since that would be a tremendous burden to the server, let’s also significantly lower the population cap for each server.”
Oh, that’s not asking for trouble. On top of forcing players to be at one place at one time to be apart of this epic event, let’s also make it so they might not be able to get to log-in. No please, keep going, you have clearly thought this design through and through.
If you would have posted how you planned the World Event to work weeks ago, you would have had plenty of feedback early from the entire player base telling you how this was the dumbest design plan ever imaginable. Yes, I saw the immediate response from the forums that will basically just give us the rewards through the mail. How nice. We all love just being given things, we hate working for it.
So hopefully 1.1 is a giant lesson learned.
- Don’t build up to a 1 day, couple of hours event. Events should be done in my leisure. As that is what gaming is, leisure. Not scheduled and marked on my calendar.
- Don’t build your epic event to happen in one place for everyone on the server to come crash it. Should be obvious.
- Queues well over a month after release is not a good thing. That’s a big point, I think you are missing, Trion. Your forum post is very nice in how you are concerned about that the event wasn’t the spectacular thing that you wanted it to be for those in-game. I think you forget not only that many couldn’t get in-game, but that some were not even available on a Saturday afternoon to see this failure take place.
In the future we want less dailies that are just a grindfest. Go find 3 shadows around city. Make me. Bump your crap rewards and this extra set of quests trying to get me to something useless. Make the close 3 rifts quest a bit more challenging by making it Majors or something. Take away grind and replace in somewhat challenging a rewarding.
Center focus is not a good idea. 1 thing + 1 place + a short amount of time = disaster.
Only slightly disappointed,