I just can’t help myself

I got a new itch. It just keeps happening. This alt problem. I don’t think I am the only one.

I want to play something new.  I think I have played as much as I can on the healer side. I have my Warrior Priest, Nicholaes to 37, Kauyor my Archmage to 25 and Laeg, the RP to 17. I’m pretty much done with Kauyor I think. And Nicholaes is at a good position to just jump right back on anytime.

This new itch started last night as two things happened. One I met up with an Alliance Member that played a great Iron Breaker and two, believe it or not, it was because of crafting.

I have Nicholaes at Talisman Making 200 and Salvaging at 200. I though I get nice purple or blue level 200 fragments from the invader gear I break down, the result of a 200 fragment is never as good as a lower level fragment. I don’t get it. I have 4 fragments to use last night. A purple Willpower 200, a blue Strength 200, a blue Strength 150 and a purple Strength 100. I have plently of 200 Essence, 200 Curios (AH bought) and 200 Dust. Only 150 boxes though.

Still, the purple 200 results in a 19 Willpower talisman. Meh. the 200 Strength result in 18 Str one. i. But yet the 150 turned out to be a 20 Strength talisman. Hmmmm. And the purple 100, a 22 Strength talisman. WTF.

Why, Mythic? Is it because of the box? It doesn’t make sense.

So anyways, I’m making Laeg, my Rune Priest, the main Talisman Maker (lvl ~125) and the main Salvager (lvl ~50). Aengus, my Engineer, will be the main Scavenger (lvl ~150).

I want a tank though. I don’t like end game armor for Swordmasters. And the Knights’ armor is that much worse. Clever, but not my pint of lager. And I want to play something low level to gain gear for Laeg to break down. I could use the AH (Auction House), but I wanna play lower tiers atm.

So here he is, the new guy, Bhaldur

T1 Entry Bhaldur

Here’s hoping I don’t get bored,



Warhammer Online: 1.3.1 and Why …. ?


Well, there is so much to talk about. But I and you just don’t have that kind of time. If you haven’t logged into the mess yet, and you suffer from horrible nerd rage, do yourself a favor and wait a bit longer to log on. Here’s a quick synopsis on my take over the issues I saw instantly.


Overall, I think Mythic (and now BioWare, that’s right your name is going down too) has probably made there worst mistakes yet. Currently, for mysterious reasons, the game just constantly crashes. It only seems to be just before a giant defense tick though.

Yeah, that’s right Mythic, you owe me 2,500K in renown for the defense of Wilhelm’s in Reikland last night.

Besides the constant crashing, which isn’t happening at load screens or zone changes, has got to be in Mythic’s mysterious graphic upgrades they comment on in the patch notes:


Just in case you want to read them.

I’m thinking they broke trophies again when they did this too. Only half of my trophies are showing.

And for the last time: You haven’t fixed Judgement, try again. But this time, log onto your WP and try it out before stating you fixed it.

The summoning stones are stupid, I hope it didn’t take too long to program.


Good stuff: I like the new ramps. The open large stair case going up the side and then entering the back wall is how they should have been the whole time. But now I don’t like the old ramps. We don’t need two, we just need one that’s fun to get up and is fun to defend. So you get a partial thumbs up there, Mythic.

I know its little and really useless. But the reace specific mailbox’s make me happy. If you ever make the flying out fo zone race specific, you will make me really happy.

In the end, lets just hope you truly made the city sieges better, cause as far as I see it, the patch is an overall failure. Better work quick, constant crashes is a good way to lose subs real quick.

Good luck on your fixes. I’m sure there is lots of frustration and screaming in Reston today. I think I can hear you nerds in Herndon. Hope to log onto a well oiled machine tonight,


Warhammer Online: Wounds Vs. Toughness … and asshats

This article gets a great deal of hits daily. As a result, I have updated the article with better specifics and reasoning, you can find it here with a lot less story telling:


The following is the original article, spelling errors and all:

Apparently statistic stacking and selections is a hard concept in the game of Warhammer Online. In general, I wouldn’t think it could be a hard thing to accomplish. Even if you aren’t mathematically inclined or if you don’t care, I would think you would want to stack a stat you at least understood. In quite a few cases, I see mind numbing stats that make my head explode.

Now I come from years in EVE. Which is a game, if you don’t know, that is basically spending most of the game, out of the game in some third party software planning what-if situations that probably aren’t going to work out that way. It’s the ultimate game of inaction and planning. Though, knowing stats, using them, and understanding them are an essential necessity. Otherwise, prepare to die and loose quite a bit of ISK.

So, it’s likely I over think the stats of Warhammer Online (WAR) and make it into bigger thoughts and planning then I should. Even now, I’m not quite sure where to go with my leveling Warrior Priest (35/34). I’m looking at the Conqueror and Sentinel Stats and it seems that everything forces you to be a Salvation (Focused Heals) based. And I don’t want to. Why? Because, though powerful, the AoE has been reduced since Patch 1.3.0B, the healing is annoying. If I want to sit back and throw heals using Curse’s beautiful Squared Mod, I’d use something like a healer (AM or RP) that doesn’t have to stop and build more Righteous Fury (RF – WP special mechanic). Which by the way is horrible in lag infested places because you will spend 5 seconds trying to get one heal off. Which by the way is everywhere in Tier 4 RvR.

No, I want to DPS spec my Warrior Priest. Firstly to annoy everyone around me. But mostly because at least I’ll be worth more to my teams as Grace/Wrath Spec’d WP. They may not realize it, but it is. I no longer need any Willpower, because heals in Grace are based on the amount of the attack, not your Willpower. At this rate I am thinking a mix between the two sets. But I have some time to think about it one.

But to the point of this rant; I was playing my Rune Priest (RP), Laeg (17/17) for a good while this last week and I swear I must have been put with every Wound stacked Tank in the game. It finally got on my nerves when I was placed in a WB with a group of 3 Tanks (2 Iron Breaker and a KoBS). Not a problem, I thought. I can handle them, they are high level, and they should be fine.

Well, no I couldn’t, it was a healing nightmare. It seemed like my AP would drain before I could get the Knight back up over 50%. And of course, people are falling all over. “WTF,” finally start lightly up about a failed keep take. Which, frustration shouldn’t have been there anyway, someone upgraded a T2 keep to rank 6; a 3 group WB had no chance anyway. But sure enough, my new job was rezzing these sequentially falling tanks. And suddenly I’m being lectured; gang lectured none less, on how to be a healer.

Well, as arrogant as I am, I’m not about to be lectured by 3 tanks and WB that can’t even remember to set a guard on. If you can’t even perform your most basic function, then your opinions are probably the opposite of what’s needed. Somewhere after about 2 minutes of one side one liners being spam in the /war, another healer commented on how hard it was to heal the tanks, it was like they were cursed (which healing curses don’t exist until T4) or we have found possibly a new bug. So then protest talks start up and some other crap that didn’t matter.

But then it occurs to me, “Tell me you tanks aren’t spending renown and talismans just on Wounds?”

<Long Pause in a before giant wall of green text> One of my IBs finally replies, “Well, yeah. I’m a tank. Duh.”

Another immediately follows with, “That’s how you should spec a tank. And you should have nothing but Willpower to heal us. More HP, longer the fight.”

I can’t respond yet, my head is about to explode and my fingers were no longer working. In that time, another player, I imagine one of the tanks not in my group said, “I got my alt to make me 6 wound talismans for +18, and some +19 ready for his devastator set.”

I about lost it. “You are all a bunch of the biggest f***ng most re****ed twits.” Or something around that, it was enough to get me suspended if I was reported. “Wounds add HP, HP I have to heal. If you double your HP, you double the time I have to heal it up. In that time, those are heals not going to your friends. You are killing them in sacrifice so you can live all but 3 seconds longer. For no reason as you can’t have enough Wounds to solo a WB.”

Surprisingly, I had not yet been interrupted in my rant. “You tanks have guaranteed this latest failure and you will continue to do so. Go get yourself some Toughness. Wounds are for solos or those that don’t see heals coming that often, like a BW.”

I left the WB and ran Scenarios (SC) for the rest of the night. But that WB gave me a realization to me as I talked to guildies about it. The fair population of players don’t seem to understand stats or how to weight their benefit. I was pointed at forum posts and other sources explaining it. In most cases wrong. Due in part because their math was made up and they completely ignore that Mythic revealed the stat calculations so that players could test them on the PTS server. It’s always the same argument, Toughness vs. Wounds.

I would argue on that point, but there’s more to defense than just Toughness and Wounds. So simple answer sitting back is Toughness if you are a tank, Wounds if you are squishy. So there you go. Problem solved. Not really. There’s a little more to stats then just those. We should start with understanding how the attack and defense systems work in WAR. And it’s always best to start with basics and work your way up.

Basically you have a character and you need to live so you have to have HP. HP (Hit Points) are a basic pool of number based life bar. This can replenish and be lost. Losing it means you take damage. The only way to take off HP is by applying a base damage. There are two ways to do this, Physical and Magical. Physical being produced by either Melee (Strength) or Ranged (Ballistic Skill). Magical can be increased by Intelligence. Now almost every class has hybrid function. In that, you have attacks that both do physical damage and magical damage. Of course, some more than others. For this reason, many other stats are needed to help deflect or defend.

So the problem becomes, how do you defend against it? It really depends on what you want to defend against. Trying to defend against all types is a good way to lose the ability to defend effectively. Wounds and Toughness become the easiest to understand and also help defend against any case. Because Wounds are just adding HP to your pool, 10HP per Wound, actually. And Toughness just simply reduces the amount of damage produced by the attacker. None of which stop the attack. It either makes it a little less (T) or it gives you so more life (W).

(W) Wounds 1 point = 10 HP

(T) Toughness 1 point = .2DPS Reduction from Base Damage

So we setup a scenario. We have 2 tanks. Stats are simple for the sake of calculations. Tanks have 1000 Wounds and 500 Toughness. The tanks get a couple of renown points to spend and roughly can buy 250 points of either stat. Either specializing in wounds or in toughness (they could spread them out, but they won’t). One buys 250 Wounds, the other 250 Toughness. We place them against equal opponents and watch the results.

Tank 1                                                  

(W) 1,250 = 12,500 HP

(T) 500 = 100 DPS reduction  

Tank 2

(W) 1,000 = 10,000 HP

(T) 750 = 150 DPS reduction

Both encounter the same situation. And AoE blast that averages 600 DPS over 20 Seconds.

Tank 1 actually mitigates 100 off the 600 and takes 500 DPS. Over 20 seconds (500*20) that’s an HP loss of 10,000; leaving him with 2,500 HP, approximately 20% left.

Tank 2 takes 150 off 600 for 450 DPS. Over 15 seconds (450*20) = 9,000 lost, leaving that guy with 1000 HP, and approximately 10%.

Now the obvious is that as solo fights go, clearly the (W) is a better choice. More HP left, which means he could fight longer. For soloing, (W) has a greater benefit for defense. If the fight went for another couple of seconds, Tank 2 would be dead.

The big BUT here is that these guys need healing. And from an outside view, the healer sees two green bars, one slightly more to the left then the other. The healer doesn’t see 2,500 HP vs 1,000 HP, he sees 20% and 10% bars in green, saying he’s a good judge of a laggy green bar. He also has no idea that one missing 10,000 HP vs. 9,000 HP. That healer can produce 1,000 HPS before running out of AP between HoTs and instant casts for the sake of arguement. So if the object were to heal the two Tanks, then big deal, the first Tank takes a second longer to heal. But say the healer is like any healer and he/she has to take of their herd, of 5 others, maybe including themselves. In that case, the healer’s HPS is actually 200 HPS per each of thier people. Of course saying they are a decent healer, and don’t just let BW die. In any case, that means the first tank will take 5 seconds longer to heal up. Those are heals that maybe coming off of more squishy more vulnerable players.  Worse yet, if the fight keeps going, the first tank will actually drain the healers’ AP, costing everyone to die.

In a basic analysis, wound additions make sense for a squishy character that is likely to miss heals. This would be your WH/WEs, BW/Sorc, and Eng/Magus. These classes are mostly out of sight or out of range or out of care of a healer, and Wounding them up gives you time, and longer to get the kill. A tank on the other hand, that’s practical sole purpose is to take damage and protect healers, should not only be trying to mitigate the damage they are most certainly taking, but they need to make sure they are not a burden to the healers. In the end the healer and tank’s fate is binding, tanks will get heals (so long as a guard is involved I’m sure), make the incoming heal you get that much more useful.

Bottom line. Tanks using Toughness create easier heals for them and more heals for others. Tanks that use Wounds are selfish asshats that have an apparent goal to simply be the last to die in the inevitable wipe to come.

Now if you are a solo tank that just goes about teamless looking to try and find 1v1 fights don’t bother buying wounds or toughness. Please go just cancel your subscription and log onto a PvP game, not an RvR one.

But wait. You can actually strike your enemy back and still defend against them. The argument continues in the next installment,



Though practically useless, I obtained the Decimator Set for Laeg.

Mainly for kicks of just trying to obtain each item set with this character since  I didn’t do this on Nicholaes (recent WP) or my AM, Kauyor. For some reason Mythic had the Exp and RR requirements for Uncommon Renown gear set extremely low for the past couple of months until the last update. All the way upto Annhilator you could always wear better green stuff than orange stuff. You can be in full Vanguard (top T4 renown gear) by Rank/RR 27. So with the others, I just didn’t bother.

But since item sets do help now, and with the ease of obtaining medallions, why not? Though I was right out of T1 fairly quick and forgot to even go pick this suit up while it still mattered, I went and got the Decimator Set for my RP anyway. Here it is  if you so care. RP gear is quite bland, as I am seeing. I just want a damn hood.


I hit 17 last night, and am wearing two of the Obliterator pieces. The chest piece is waiting for my ding to RR17 tonight. Though work will try to get in the way of that objective.

As I found out, grinding PvE solo to get through the ranks with a RP is not a good idea. You rank quicker in RvR, then in trying to grind. So it looks like I will just have to enjoy my current time as top o’ tier. That’s right, I’m working on my Dwarf Speak. Wat ov it?

I see a good amount of traffic on my site. So horay. I get more readers or more hits, atleast than just guildies. I’m working on completing a full analysis on Defense Stats for my next blog entry. Look for it later today or tomorrow,


Back from Vacation and I have a New Itch

The lack of blog articles in the past week has been because I went on vacation. And in that time I rather play then blog about playing. I save that for down time at computers I can’t play on.


So at first I just decided to start my vacation with the PvE grind for a my WP. For a couple of reasons. Mainly because T4 is damn hard being a lowbie let alone not even Rank 40, so it felt right while playing during the day to just grind the hell out of PvE and rank up quick. Secondly, because the PvE storyline is actually kind of fun. And I haven’t done it since release last year.

Well, some where around 36 and bored, I went and roamed some RvR. Sure enough, everyone that day decided to play a healer. And the lack of dps was annoying.  So I then logged into my White Lion, Kauyon, once again. And wow, when I read about the AoE nerfage on the last patch I seriously misunderstood the amount of it. Hunter is not a path to use now with the White Lion. I feel like I was more of an annoying breeze than being a feared killer swinging my axe about. I couldn’t pay a Squig Herder to sit still and die with the amount of damage I was dealing. I would have run out of action points before it mattered. It was awful. They have truly ruined the class completely.

I think back now at all the times I have played my WLand thought of why I stopped playing him. At first it was just the matter of the broken Lion. It didn’t respond, it disappeared for no reason and cost AP and time to summon, it would run through mobs of champs and bring them right tooyou and your squishy friends, and mainly in the end just didn’t make the difference. It was a relief to finally get the tactic of Loner.

But hey, it was so broken that atleast the pet could walk through doors. Had atleast one use, until that was “fixed.” Funny, since I see Squigs in the keep with me all the time, now. /scratch head.

Then my precious Pounce. They ruined it, not once though, 4 times.

Those who didn’t play a WL in the beginning wouldn’t know. But the Pounce ability you can buy in the Hunter mastery is surely the only reason to play or keep playing a WL. And that ability has been the tampered with one of them all. It started as this weird jump that would fling you 30 feet forwards and when you landed you would land and give off an AoE hit. It would take 5 seconds, but it went off eventually. I guess the problem was that you could use it as a cheap get away off a cliff. You have seen morons jump to their death before, but you could pounce off and survive. Kind of like punting yourself.

Then they made it so that you have a target. Which was give and take. They ability wasn’t as fun, but now you could stalk and easily run down a target. Just pounce on them and lock em down. It was more of a catching tool then a AoE ability. And made up for the broken snare abilities.

You know when that Shaman just goes running about or away and you have no way of catching him cause you’re not a WH with a gun to snare, well the WLused to be able to charge them down and pounce them and get right on them to snare them down, and then beat them to a pulp. The pounce ability would put you right on the target as if you were pouncing them and then the target couldn’t get away. It was like an ability that actually did what it was called. Well apparently, that wasn’t the dev’s intention either.

Took them a bunch of months, but they neutered that too, you now pounce a couple feet in front of your target. Keep in mind that the pounce has a delay on it like any other ability after using it, that takes effect after you land. So if your target is running away, using pounce is a sure fire way to ensure that they do get away. As after the jump, you are somewhat immobile and not near your target. Plus, your AoE probably didn’t hit them. So you are just wasting AP.

Silly me, I didn’t think you could ruin the ability any further, but I guess it was still too popular. In the last patch the up’d the AP cost to 50 and reduced the AoE radius. Pounce; there was a time to log in your WL and have fun.

Super Meh

In the end I retired my WL once again. And I’m not really liking the WP as much as I once did. I’m not a great healer and unable to kill anything. So yesterday I logged a toon a stop playing too early. My level 9 Rune Priest, Laeg.

At one time I rolled three healing characters in a row, just to find the healer I liked. I guess technically, that experiment is still going. My WP (now 36), Archmage (now 24) and a RP (now 16). The idea and reason was we clearly needed healers in T4. It was just appearant everywhere I went with my WL (just before his last retiring). So I started an Archmage and leveled quickly to 20 and realized that I like the DPS of the AM more then the healing. Which is a good way to piss off everyone around you. I even pissed off one of my guildies.

But seriously, the AM gets 4 DoTs early on and they are all instant cast. Plus 2 very awesome instant attacks. Spec’d with Intelligence and mastered in Asuryan the AM is clearly a DPS fiend. As I am sure Duvent one of our servers RR80s and a DPS AM would probably confirm.

In one case in T2 I went to investigate a keep in Fangbreaka showing as doors down. So I go, no order around and sure enough there is a WB on the Lord. No champs, and the Lord is below 25%. Well, I don’t quite feel like running back to the WC (Warcamp), so I start on the ramp and just start DoT’ing everything I see that is squishy against the wall. I take like 2 or 3 Sorcs/SHs before a Zealot notices the problem. Too late for him, as he must have truly dedicated his heals elsewhere. 2 Choppasapproach and with some finely timed shields and HoTsI made it through with AP to spare. I find one other major healer other than the 2 DoKs on the Lord, a shammy outside on the ledge. Thankfully he was a lower level, took a good amount of time and I think it only was a kill because he ran out of AP. After his death the Lord just started killing wildly. One by one I down the tanks, as the DoKs were a nice treat for the Lord. The DoTs I gave them didn’t help their cause. And then the SH and Magi along the upper ramps. Search the place and find an empty keep. I just solo defended a keep. In all my characters I’ve never solo’d a WB. Now, I did catch them from behind, I was top of tier, and I’m well experience. Still, the DPS AM was wonderful. But there no way in hell that you can tell a WB that you need another healer in your group because you are ‘pew pew.’ That just doesn’t fly.

In case you were wondering the tick for the defense and the actual kills was enough to give me two RRs and a level.

So you try and do the  Isha path (healing) and the cast times are just killer. The heals are extremely effective, but cast times are a nightmare in close calls. And constantly you are being set back. The AoE Choppasensure that one. I now know why AM constantly rez you, its because they get instant rezzes for the damage they do, and its easier than actually getting the heal off in time just before you die.

In the mid 20s of my AM I immediately started a RP. And before I even left T1 I didn’t like the archtype. Individually casting buffs on friendly was not my cup of tea. Mixed heals and attacks in a mastery? Hmmmm … No. I was not liking the career. If I wanted to attack and heal, I would do it at the same time. So I started my 3rd WP, first on this server and studied Grace.

But I think I was too quick to judge. With my WP, I can only really be Grace when on a Keep Lord. I’m stuck Salvation outside, and on my own I can’t kill squat. I think I finally understand the RP. And yesterday within 3 scenarios I was paid 3 /tell compliments. Again, top of tier, excperience, and T1 is a different game, but I still like swimming in the sea of me.

I will now pay my time to this little guy, Laeg. Haven’t decided whether to power level him into T4 right away or enjoy my time in lower tiers. We shall see,