GW2: Launch and Mr. Meh’s Wish List

GW2 Launch went okay for me. I hear it went okay for lots of us. That seems like a success. If it wasn’t for free transfers, I would say the worrying and suffering would have been different.

I like many others just happen to take a nap Friday night, to awake a couple of minutes before Midnight. Sure enough, that special caveat that they were saving about opening 3 hours earlier wasn’t a lie. At midnight the servers opened. I, oh so delicately, made a very quick player, ignoring almost any custom designing to grab my name.

It was a good weekend overall. Levelling gets to be more annoying at times. I get set on completing an entire zone, and I keep running into Quest Areas that undoubtably seem well under-thought. I come into The Wildlands for the first time and there’s an area with an objective to Paint Frogs Blue. And then goto another area in which in wants me to kill Ogres. There are no Ogres. I have to resort to 20 mins of picking up Charr Supplies that spawn for little influence in an empty area.

Overall, I didn’t do much of story line paying attention during Beta, but took some time to listen this go. I have to say, again, much like RIFT, I much unimpressed with the story. Immersion is hard when you took all this time to write a story that makes Twilight seem deep and meaningful. I don’t get cute-sy theme park stories. Your game is played by adults. That’s just my beef. I want to like the story, I really do, but my lack of vagina keeps me from it.

As of Midnight last night I was Level 34. Top people in my guild were rounding the mid 50s.

And with that I get into my first GW2 Wish List:


You have multiple issues here. Mostly that the statistics and real-time data suck. It’s kind of like looking at the front number of the NASDAQ, truly, unless you are an idiot, this number means nothing if you have actual investments. Same goes for WvWvW. Oh look a Pie Chart, I know what I must do! Oh look NASDAQ is up, let me call my broker and tell him to buy something. Anything, clearly I can’t lose.

WvWvW is split in 4 ways. You have the middle map that is a 3 way server battle for domination. Then you have 3 repeat zones that represent a Home World for each Server present.

Currently WvWvW queues are a little bit ridiculous. What makes it sadder is you don’t even know what area needs help or which queues are lower. Maybe if we did, we could space out  the wait times.

We need more stats. Like how many are where and what are the approximate queue times.

I would personally like a more detailed stat display that outlined the points and the rewards. But, queue times would be nice.

Kill XP versus Chopping a Tree XP

Oh look 3 mobs. Oh look a tree. Guess which one you should pick?

I’m not saying nerf XP on gathering. I’m just saying, that killing mobs takes longer to gain XP than almost any other method.

Random Charr: I just spent 30 minutes battling my way out of that Ogre Encampment. I barely escaped with my life. But I did get 600XP!

Random Asura: I just spent 5 minutes climbing that staircase to that Point of Interest and received 750XP.

Think it’s worth it to take on a veteran or worse a champion? Nope. You are better off finding 2 nodes of mining. In some cases 1 is enough.

Though I did find a sort of broken NPC area. The clusters are packed and respawn ridiculously fast. Alone, you will die no matter what. In a group of 3, bring your XP bonuses and go at it. 6 levels in an hour. I hate my life, but I did it.

PvP Gear

Don’t make me go into dungeons. Please, please don’t do it. Give us PVP gear. Please!


GW2: Choose Wisely … or at least act like it matters.

It’s that time. A time of renewal. A time of planning. A time of … waiting.

It’s the worst of times. That little notch of space before a launch where you just casually play different games. I hate casual gaming.

I’m still buried deep in EVE for the time. And actually plan to keep playing. The PVP has just become that good. But what EVE lacks is family. It’s business. You can get along with your corpmates, but you still probably call them by their avatar’s name.

With GW2 fast approaching, it’s time to gear up and get set. It’s time to make decisions. It’s that time. Why?

Because, when you aren’t casual, neither are the people around you. This means they are there for launch, they are there for the first couple of weeks pioneering the landscape of the server, they are at the forefront of knowing their class the best, first. To change toons on Day 2 is far more detrimental than most assume.

I look back at RIFT for an example. In all terms the game was okay. It was the most amazing launch month for an MMO for me to date. No launch have I been in more interested than that one. The Open PVP server was amazing. But, then again, it was amazing because I was one of the top levels. No one was there to pick on me. It was wonderful. After that, I was only left with memories. I have to assume GW2 will be the same for me. Not the exact same way. But if nothing else the first weeks will be amazing, even if the game doesn’t work out long-term for me.

GW2 launch is actually a different start for me from all my other beginnings. In EVE I was recruited outside of game and had a Corp waiting for me. In EQII, I just plaid solo. Same happened for LOTRO and AOC. WAR I joined on my own and found many homes. It was WAR the made me realize, I wasn’t casual. From there I joined only in guilds to other games: AION, RIFT, SWTOR. In SWTOR, we made the PVP our own. We had to, BioWare didn’t realize it existed. We just assumed they would fix it. And in that wake we strategize and befriended different guilds to prepare for Open PVP in Ilum. Sadly, the complete opposite happened. BW just pulled out of Open PVP all together. Hopefully this is a testament to all future developers what it means to ignore endgame PVP.

But the guild friendships of the server endured. A collaboration of PVP focused players realized the flaws of SWTOR and prepared for GW2. After the first Betas, it became apparent that WvW would eventually mean numbers. Not the most, but numbers would mean something. These former SWTOR friends and enemies formed a joint guild to prepare. Which in itself is a neat idea. Players coming from older guilds willing to let go of the history and be apart of a new formation. It’s amazing to see the formation take place. But I have written on the subject before. To which I have heard, “What makes this so special? You think you are the only PVPers to do this?”

The answer is no and yes. No, I don’t think we are the only PVP oriented guild to form in the wake of a new MMO. But yes, I do think it will be a formidable force. But only time will tell. What will the internal politics do to the guild? What will game changes do? Will individual philosophies take over? Will the game just fall apart and claim the beginning and the end of the guild? I don’t care. What I do care about is being surrounded by the most competent professional MMO PVPers I have come across in years. And to be within a guild that discovers the best route, rather than reads up on the best route is in itself worth watching.

Right now, the ideas are set around, what class, what builds.

I was pretty much set on Guardian far before I should have settled. The class just screams volumes to the type of archetypes I play. More armour, off healing, buffs and debuffs with a little CC. It’s the Warrior Priest/DOK, Cleric design just in a new format. While a Mace and Shield will be required for any healing, I’m quite intrigued with the Great Hammer. Single DPS with a barrier. Sounds perfect.

As for a race, the Norn I thought were for me. Then I realized how ridiculous they looked. Therefore the opposite must be awesome.

I’m pretty set on an Asura Guardian for launch. Pretty set. Now, the question or the bet is, how long can I level before saying fuck it, and going straight to WvWvW? I say Level 3, the moment I have to wait to do a quest with others around me.

EVE Online: It Has Never Been This Good

In just two weeks back to playing EVE full time I have racked up more kills in this month than I ever have.

That’s due to the changes to Faction Warfare. It’s an actual warzone out there. It always was. But now it’s even more so. It’s no longer about running FW missions every so often to pay for the mass of BCs and AFs you need to fleet in.

Now it’s about everything. It’s about Frigs and Destroyers plexing and skirmishing while tyring to earn LP. It’s about Cruisers and Tech IIs meeting on gates. And it’s still about large fleets meeting on the field in a wide variety of ships. We get our cake and we get to eat it too.

Last night was most amount of damage in ISK I have been apart of. A small part of our corp leadership leads out noob FW players in Frig gangs to help give them a feel for Fleets and FW action. Instead of the vast majority of them thinking its all about plexing and escaping, we show them it’s about fighting smarting and learning how to catch things. Frig gangs help move faster. And it means that if you have spies, who cares. The fleet moves too fast for your spy intel to do anything about it.

The night starts off with a catch of a 1.2B Legion. Poor sad pirate was on the gate with a nice size fleet. Their eyes even saw us come into system, but they didn’t move off field fast enough. Our solo Inty scout caught this fat fuck 20KM off gate. Nice start with no losses. In only jump 3 more systems down a pipe into deeper Caldari sections, only to find not 1 but 2 fat Lokis. One must have been bait, as 3 ships pointed him, another Loki warped to his friend along with a Drake. Only fifteen minutes into the Operation and with few losses to brave hero points, the fleet had racked up 3 T3 kills along with 3B in ISK.

After some roaming and small kills we find another pirate camp. They know we are coming, we know, at least those smart enough, that this is a Leroy chance. The idea is we will die, but we are taking something way more expensive with us. We took a Sleipnir and a Cane before losing half the fleet of cheap frigs. Decent trade, for us.

Nothing in my time in FW have I found a fight as fun as the one we accidently run into. Towards the end of the roam, after reshipping, we see what we think is a Armageddon Navy Issue being escorted by 2 Drakes, Ferox and a Brutix only 2 jumps from our full fleet location. We finally have found some legitimate WTs for FW. After piling on the gate our Inties jump in. After decloaking and scramming the Arm Navy Issue and the fleet in flight to the long gate away, we hear: “They aren’t escorting the ANI, they have a Charon!”

It gets pointed as well only 1 jump from high sec safety. Exactly 30 frigs and dessies swarm over the two expensive ships. The Charon finally goes down. Only 23 of us left we go onto the ANI and it goes down. What’s surprising is that the BCs haven’t fled. They burn off, and many escape point range more than once, but yet all remain one by one dying in a ball of fire.

For 7 cheap frig kills, the fleet turned over 5B in ISK in kills. The Charon was empty. And more suprisingly the pod was actually worth more. With all of his implants, the pod kill was worth the most at 1.5B in ISK. This was the big parts of my night. Throughout it, I racked up 20 other kills later on.

If you don’t play EVE and want to start, I can’t tell how much not to listen to those guys going on about Mining and WH space. You want to make money and have fun actually PVPing, then FW is where it is at. I’ve been Pie, I’ve been Anti-Pie, I’ve been 0.0 drone and I have been a carbear. I have never had PVP fun like I have had every day in Faction Warfare. And that’s the important part. Many spend a day roaming for a fight. You can accidnetly get one in FW in less than a minute.

If you want to Mine your life away and resolve to think that the only PVP in EVE is griefers on Hulks, then have fun. You want to think that PVP is not profitable, then continue running your industry.

EVE is a vast place. And your side of the Map is nothing like my side of the Map. EVE has somewhat fair and profitable PVP. It’s just in a unlikely place called Faction Warfare.

SWTOR: Populations, Dead Servers, PVP and Inaction

BioWare has a little bit of an attitude. I mean this in respect to population balances and server populations. My guild is probably the last of the diehard PVP guilds for Republic left on Bondar Crystal. Being of the “I don’t know what raid means” type players, we get sit there waiting in queue for Warzones studying the intricacies of population. When you are sitting for 30 minutes plus at any one time, you get to ponder these things. What we have found is that many of us have alts on other servers. Many guilds have up and left and made new home in other servers. So we started to do some number tracking.

SWTOR servers are based on 5 levels of population: Light, Standard, Heavy, Very Heavy, and Full. If full it shows a queue time. The only server that I know that can do this is Fatman. Otherwise Jedi Covenant is the only other server at Very Heavy. When we started checking our alts on other servers we started noticing trends.

What I wanted to know is what the difference between Light and Standard is? We simply logged on alts and took quick tallies of the population in Fleets. Though those in Fleet are not your whole server population, it tends to give you a decent glimpse at the server size. X number of people idle (Crafting, LFG, or Queuing) should be in the same ratio versus the population. This is our basic assumption.

From what we can tell, Standard Server Populations need to have over 150 idle persons in a fleet. This is roughly at least 300 idle persons for both sides. We measured this due in part in comparison to two other Light servers that were labeled Light yet had roughly 125 people idle in fleet. The problem we found is that there is giant difference in the amount of idle persons between Light Servers. Doing quick /who on all 50s we found that a Light Server with 100+ people in fleet had roughly Four warzones going at all times. Asking those in general what their normal wait time was on this server. Most answered near instant with sometime having to wait up to five minutes.

Two of our guild mates had alts on PVE servers with roughly 60+ people on fleet. They had 3 warzones and the poll in General granted near the same answer. One disgruntled person that had to wait 15 minutes queuing solo. We informed him of our 30 minute queue now taking 45 mins during this test and he informed us that we should “kill ourselves”.

On our server Bondar Crystal we had 18 people in Fleet. On a good night we have seen that reach 30. What we concluded is that BioWare was missing two levels of server population. After Light there should be, Very Light (Opposite of Very Heavy) and Dead (Opposite of Full).

We had a larger problem trying to communicate that to BioWare. We went to the forums and started a post. Saying that, though 60+ servers are technically Light status there is giant difference between us. There are some bottom rung servers that are actually playing with Dead populations. We suggest an immediate resolution for what we saw on Xfire, roughly 6 servers that have about as bad as ours. We are the 4th worse. As soon as you publish the post, it is locked and deleted. You get a message that says, “We have a post already for server populations. We want these all in one place”.

Yes, while that may be true BioWare. You have 1 post for hundreds of people to express opinions on a broad subject. We want to specifically talk about the worst of the worst and an immediate resolution. Diluting this specific issue voiced by a very small minority, by clumping them into a very very very large thread is ridiculous. You are making a small amount of players, overwhelmed by the opinions of a majority that have no idea what you are talking about.

Seeing that we weren’t going to receive a resolution, many talked in over in ventrilo on what to do. We already knew that many weren’t coming back. Despite having a free month to play on, and almost nothing else to waste time on, they rather do anything but play on Bondar Crystal. Long queues frustrated them. We’ve lost half our guild to that alone. In small cases, some have gone to experiment on other servers, but many refuse to join in. Frustrated that the time spent on their one character is a waste. And with Legacy 1.2, starting on another server is a slap in the face. I particularly don’t want reroll. I think it’s needless when there is a much simpler solution to this dilemma.

Unfortunately, the official word is merging options in Summer. Leaving a tattered PVP guild on a dead server to sit there and wait?

It’s particularly a bad call by BioWare. Seeing a server population issue and noting this is the case. And then realizing this needs a remedy and placing that remedy months from now is absolutely moronic.

Want to know why you lost 400K in subscriptions? It because of shit like that. What’s another couple hundred right? Drop in the bucket?

It will be an interesting week. I see the GW2 stress test tonight, followed by the release of Diablo III on Tuesday, and I have a feeling that the 18 we had in fleet last night to be the largest number we will see for a while. This realization hit me hard as I probably played my last Warzone on my Sage. What a great character. Too bad that he’ll be in dust by the time I can play him again.

Part of me hopes that Diablo III’s release should hit the active populations hard enough to escalate BioWare’s plans. But … if they don’t care today, that won’t change tomorrow. Pretty sad horizon for players who won’t be going to play D3. Even sadder to realize the perfect 16 man guild we built specifically for the 1.2 Rated Warzones now comes down to only 4 people willing to keep playing.


Discovery can be amazing.

“We were running some research on chemical imbalance and I think we discovered a cure for cancer.”
This is a pretty cool discovery.

We were investigating star formations and we think we found a new galaxy.”
Pretty neat.

But discovery can be used incorrectly. For example:

“Man, was I shocked when I went to your bathroom and I discovered your toilet.”

“I was doing 80 in a 55 and I discovered the speeding ticket.”

Those last two are pretty stupid, aren’t they? Short of being said by someone coming from a 3rd world country, there isn’t really a dicovery going on here. This is pretty much the feeling I get when I read this.

Erickson said … He says that the team discovered that SWTOR had a huge PvP community…”

Holy shit Batman! A PvP community! A player base in a modern MMO that specifically prefers playing other players?!? You surely jest? This is absolutely outstanding. Have you called CNN? This shit right here is revolutionary.

Okay the sarcasm is coming in little strong here, I know. So let me get to the point:


We discovered we have PVPers“. Later that day, Erickson discovers that he has fingers when he goes to pick his nose.

SWTOR: How to Save PVP: Part 1

Don’t get me wrong. SWTOR is a great game. It’s smooth, it’s nearly polished, and it had the greatest single player leveling system you could ever ask for. The kind of which I doubt we will ever see a developer invest to make again. Enjoy the modern RPG movies in your MMO, because it’s not likely that anyone will invest anytime soon to recreate it. I have big hopes for SWTOR. But let us be honest here for a second.

The current state of the game relies on end game PVP. And currently that is repetitive warzone playing. And, unless you are on top, this means it’s not at all fun for the casual. Me, I’m not casual. My win/loss ratio is great and my gear is coming along just fine. With all Battle Master and 3 pieces of War Hero, I’m just shy of being a DPS’ing nightmare. Life is good for me. It’s not so good for the consistent PUG groups we stomp on a constant basis. It takes roughly 8 warzones just to find a bit of competition. And these are the warzones you play for.

A prediction for SWTOR coming from this article’s predictions by analyst group that is apparently using a dart board for accurate readings. According to Cowen and Company, they predict that BioWare’s February subscriber base of 1.7M will be about 1.25M by March of 2013. Now while an idiot would think this is horrible, the rest of us know that would be amazing. A year later without expansion and surviving other major MMO releases and only losing 26% of your subscriber base would be the best statistics any modern MMO has ever seen with a major launch.

I think in real time, that today we could probably guess the 1.25M and be close to actual. By GW2 release we could ping the surface in August and probably be far below that. Saying the game only ever sits here on false promises for improvement and only ever does balancing patches, we can pretty much expect well below that in 2013. Does that make it a failure? No. 1M subscribers would still be amazing.

What SWTOR like every other MMO I have ever played has proven once again, is that your endgame is PVP. Make it amazing or miss out.

What SWTOR does have is a pretty decent system. It’s all working, it just needs the content. And while 1.2 missed out on delivering what most saw as basic features you should have had at launch, the free month says that you are willing to make it happen. There is also not a lot of forgiveness coming from the player base. And there shouldn’t be. You absorb practically all the resources from the PVP king making MMO studio, Mythic and you make the “ultimate” MMO and learn absolutely nothing from them on PVP. Absolutely nothing. It was as if BW sat Mythic in the corner and told them not to speak.

SWTOR PVP is missing the following:

Missed 1.2 Promises:

  • 8 Man Queues
  • Cross Server Queues
  • Ranked Warzones Bracket

We assume that these are coming soon. Or at least we hopeful that BW isn’t quite stupid enough to ignore it.

Future Ideas Still in Concept (Not Revealed to Public):

  • Improve Ilum (Open World PVP)

While these are all fine and dandy, they will mean nothing in comparison when GW2 comes and delivers Keep and Open PVP made at the start. Your PVPers will leave the game. And you will be left with, dungeon raiders.

What I propose are ideas that are both quick and involved. I want to help you, help yourself. I don’t want to see your PVP lose to another MMO. Without further ado, let’s get the ideas going:

Mr. Meh’s PVP Idea #1: Short Term: Ramping Dailies and Weeklies.

Currently the system is Daily Win 3, Weekly Win 9. I think these missions and rewards should ramp based off of game play. Winning 3 a day is easy. Most finish their Weekly by Wednesday. These are more than obtainable goals. I propose we change it to the following:

There are 4 levels of dailies. To get the next you need to complete the prior.

  • [Daily Basic] Play 3 Warzones
    • Reward is 100 Warzone Commendations
    • Unlocks availability for [Daily Standard]
  • [Daily Standard] Win 3 Warzones
    • Reward is 100 Warzone and 100 Ranked Commendations
    • Unlocks availability for [Daily Elite]
    • Unlocks Reset for following day’s [Daily Basic]
  • [Daily Elite] Win 6 Warzones
    • Reward is 125 Warzone and 125 Ranked Commendations and PVP Crafting Items
    • Unlocks availability for [Daily Elite]
  • [Daily Heroic] Win 9 Warzones
    • Reward is 150 Warzone and 150 Ranked Commendations and PVP Crafting Items

Players can pick up the Dailies and escalate their rewards and drive to win warzones. Once a player has completed the Daily Standard, that player can then pick up the next day’s Daily Basic. If the player is still currently on Daily Elite or Daily Heroic on Day 1, then on Day 2 the player can still strive to complete these along with the next day’s Dailies. If the player completes his or her’s Elite or Herioc prior to finishing Day 2’s Daily Standard, then that player can still unlock Day 2’s Elite and Heroic for completion. The system is designed so that players can still strive for higher rewards without fear of missing the next day’s option.

There are 4 levels of Weeklies. To get the next you need to complete the prior.

  •  [Weekly Standard] Win 9 Warzones
    • Reward is 100 Warzone and 100 Ranked Commendations
    • Unlocks availability for [Weekly Elite]
    • Unlocks reset for following week’s [Weekly Standard]
  • [Weekly Elite] Win 15 Warzones
    • Reward is 125 Warzone and 125 Ranked Commendations and PVP Crafting Items
    • Unlocks availability for [Weekly Elite]
  • [Weekly Heroic] Win 30 Warzones
    • Reward is 150 Warzone and 150 Ranked Commendations and PVP Crafting Items

Players can pick up the Weeklies and escalate their rewards and drive to win warzones. Once a player has completed the Weekly Standard, that player can then pick up the next week’s Weekly Basic. If the player is still currently on Weekly Elite or Weekly Heroic on week 1, then on week 2 the player can still strive to complete these along with the next day’s Weeklies. If the player completes his or her’s Elite or Herioc prior to finishing week 2’s Weekly Standard, then that player can still unlock week 2’s Elite and Heroic for completion. The system is designed so that players can still strive for higher rewards without fear of missing the next week’s option.

Travels on Bondar Crystal: The Boastful

I worked from home yesterday. Mainly due to a Veterinarian visit by one bad kitty peeing on expensive stuff. But that’s another issue. I was home and had the time to enjoy Star Wars on its lowest population levels. It was enjoyable. I ran Warzones after winning warzones and earned my first War Hero item. I even had the time to finally go to Tatooine and see this Event going on.

Overall … pretty stupid, but it’s new stuff and makes achieving a Black-Green crystal very easy. With an hour I had everything I needed to buy one thanks in part from all the days of being infected by other people in warzones and on station. One of the dailies has you go East of the Map to do some Sand People investigating. Here is where my story begins.

I am running about collecting 5 samples. I then have to kill a dude. I then have to read a mural. I then have to kill another dude. Imagine that?

This dude is not exactly nearby. He’s on the other side of the canyon. I go to the edge of the canyon in hopes I can find a much lazier way of reach him, rather than travel around. I realize that I’m also in the exact spot you would jump off to reach the entrance of a datacron for Willpower. A task I have already completed.

As I doze off, my character is knocked to the ground. And then subsequently Force Pushed quite a distance. As I fly, I can only think, of how glorious this was. I was looking for the quickest route to get there without using my Quick Travel. And this nice little Sorcerer was going to oblige me.

That was, until I caught a ledge. “Damn it” I thought. Now I have to jump.

As I looked down, another of the Sith came bearing down on me with a Force Leap. His companion, Sith Sorcerer Friend still at the top and their companion are now pounding on me. Natural reaction had me put up a Force Armor Bubble. The Juggernaut can’t resist. He stuns and sends my character flying again an even further distance. Only again for my character to catch a ledge. These two have the aiming skills of blind idiots.

The Juggernaut follows mindlessly the kill he so desperately wants. Clearly looking for kills, as his only route after this would be to nowhere. When he lands I give him what I had hoped he would gift me. A subsequently stun and then I take my time to position to knock him off the ledge. His companion disappears as his body falls to the depths of the dark canyon.

I am now a good distance from the Lone Sith Sorcerer nearly 40 meters above me. Neither of us have the distance to strike one another. And he unwilling to jump to my ledge and I’m not in a position to close the distance. I don’t throw myself off. I’m still looking for that lazy way around. It’s not looking good.

The Sith above me is a name I am familiar with: Justandulas of the Bezerk guild. Not one I know well from the Warzones I have been accustomed to, but I recognize the guild name and tag despite our opposite roles in game. I cannot resist.

“Hahaha. That was awful. But hilarious.”

“Keep talking.” The Sith replies. We might not be in range to exchange blows, but I recognize his armor. It’s War Hero. Polished black and green. He may not have earned that through commendations, but he was clearly at least Valor Rank 70 to be wearing the master crafted gear. That is a good 10 level above my own. And he might have augments on those things. I’m probably outmatched in gear.

“You better jump off. You don’t want to mess with you me.” He follows up.

“Haha. Big talk from the guy who let his friend get tossed off..” Instigation tends to help the situation. It takes people from their comfortable strategy and urges them to perform heroics. Heroics that may help him jump down to my ledge taking some fall damage.

This would be enough for my DPS companion and me to make short work of him. I could see his healing companion next to him. That companion would be useless against someone like me that could sleep him instantly. If only he would just jump.

But he wouldn’t.

“Trust me. I would own you 1v1.” He says.

“You PVE’ers crack me up.”

“I assure you. I’m quite familiar with PVP.” He snaps back.

I’m not going to argue that. He is by my eyes familiar with it. And his guild has had their moments more than a few times against the Republics best. I’m judging my ability based on Companions and Fall Damage alone. I knew I had the advantage.

We stare at each other and send our companions back and forth. It’s clear this situation isn’t going to change. So I quick travel. But it plagues me. What was my skill in comparison to his?

Hours go by. Off and on activity between my normal life and virtual life change places. At night I join some random players for a conflict on Alderaan. Civil War takes hold on the surface and our team sits in a great position as our two turrets eat into the shielding of the Imperial Drop Ship.

We are overtaken and pushed out of our holding in the middle turret. The Sith responsible? Many familiar names, but one is present that I cannot take focus away from: Justandulas. My favorite new Sith.

I fly back to the extraction point. I head in the last known sighting of him. It’s clear to me that Republic is going to lose this battle. But I want to win mine.

I find him. Perfectly around the central node. Accompanied by a Sith Warrior. My memory is horrible. It may or may not be his past friend. It doesn’t matter.

I am alone and it’s two on one. I’m not going to win. But I am going to test my strength. I sleep the Sorcerer and DoT the Warrior. The Lightsabers light up. It’s a Marauder.  Great, this is going to be worse than expected.

He jumps on my position, holding me in place. I throw fallen droid and his head. Followed with an eruption of Force at his feet. It doesn’t have the Endurance to last me. He is roughly half way through.

The Sorcerer has broken free and aides his friend. They tear me apart.

I come back to the same place. This time, the Sorcerer is alone. There might be stealthed enemies nearby. But that becomes unlikely due the fighting taking place both East and West. I might have what I am looking for. A one versus one with my new nemesis.

I approach his placing in front of the Node. It becomes clear that it is in fact just the two of us and he sprints around the node breaking our line of sight. I see the Force waves electrify his position. He has applied his Force Armor and likely some Spices to enhance his fighting.

I match with my own Armor Shielding, but I don’t have the drugs to counter his. He doesn’t move from his hiding position. So I throw down an Area of Effect spiking the ground below him. I see it takes a small portion of damage. Meaning I critically hit his Force Barrier and broke through it in one shot.

He makes a poorly thought out move. He moves out from behind the Node and enters into form to throw streaks of lightening through me. I break his concentration with my interruption from Mind Snap and place 2 sets of DoTs on him. He matches my own techniques with his Sith versions. I see the effects taking place.

I hurl waves of debris I find with my Force at him. He finally breaks my Force Armor and applies a perfect hits of Lightening. I am greatly weakened. It is not looking good. Both of us have used our normal rotations and are now reduced to one ability. He, he is channeling Lightening to slowly work me down. And I’m, I’m channeling debris in the same towards him. He’s stronger. My Endurance is failing faster. But I had the advantage in the opening strikes.

My burst damage would soon be ready. Fearing that he would be ready to apply his Force Barrier again, I quickly threw two lucky strikes from nearby stones. I followed them with my Force in Balance that struck him to his death. I had won.

Barely. But I had won.

The Command Center rang over my communication link with a thunderous announcement. My victory had been relayed to headquarters and they had already awarded me a Medal. A Medal for victory in a One on One fight. A fitting end for a most worthy foe for it. The Boastful are only just that, Boastful.

(The End)


Like that sudo narrative? I have a side project going on here. I’m not going to lie. It’s kind of sexy.