EVE Online: Actual Math for Faction Warfare Changes

Here’s the problem with Math by these guys:

http://themittani.com/features/factional-warfare-nerf-bat-straight-face

http://greedygoblin.blogspot.com/2012/09/fw-nerf-and-future-of-highsec-missioning.html

They don’t know shit about FW. Well, goons should have a better idea. Being they were first in the Minnie Front to do the first cash out and brag about it. But if Gevlon has an idea then you know you aren’t in the right direction. Pinky lost me just as soon as he linked him. Implant buying? No dude, no.

This one knows her shit, probably because, I don’t know, she is in FW, maybe:

http://www.gamerchick.net/2012/09/the-math-behind-faction-war-30.html

However, her analysis is on the overall expected effects based on the historical changes. And she goes into the side effects and issues involved to make the conditions viable.

But, the Question that the EVE world wants to know is simply:

“I hear this FW thing is a broken ISK faucet. I want this to change because I’m too lazy to either A) Jump on That or B) Stubborn and Stupid. Have you nerf batted the problem? And by how much?”

Here is the answer as simple as I can put it, yes, and minimally by 41.12% of what Inferno paid out by simple comparison of the best case scenario.

Tier LP Bonus LP Gain LP / Hour LP Item Bonus LP Costs ISK Costs Market Value (Est.) ISK Profit ISK / LP Profit / Hour
OLD                      
1 0% 10000 60000 Datacore 400% 200 $200,000 $300,000 $100,000 $500 $30,000,000
2 5% 10500 63000 Datacore 200% 100 $100,000 $300,000 $200,000 $2,000 $126,000,000
3 10% 11000 66000 Datacore 0% 50 $50,000 $300,000 $250,000 $5,000 $330,000,000
4 15% 11500 69000 Datacore 50% 25 $25,000 $300,000 $275,000 $11,000 $759,000,000
5 20% 12000 72000 Datacore 25% 12.5 $12,500 $300,000 $287,500 $23,000 $1,656,000,000

As basic as possible as I could keep it:

Old system plexing assumes 10K per 10mins. We aren’t considering FW missioning, which is a higher payout, but Plexing in Inferno meant little risks and viably easier consistency. We are keeping the item the same at the highest sell point in major systems. These actually fluxuated between $220K and $350K depending on your patience. We assumed you Plexed at Level 5 and Cashout at level 5, meaning highest possible LP to ISK ratio, which isn’t possible, but we look at highest possible.

Perfect world, your ISK payout in profit was as of Oct 22, 2012 a max of $1.656B per hour. Which again assumes all level 5, you could constantly plex and you sold your datacores at near max costs.

The reason why Gevlon and others numbers are a bit off, is because it was Datacores that drove our wallets up. If you were trading BPOs and Implants on the cashouts, you probably fucked yourself by a good 70%. The bitch was handing out free sex and you wanted a hand job. Simply put. That’s why some worked hard to gain $5B while some of us were able to gain $10B on LP gained from kills alone. You didn’t keep it simple. Ammo did well for a time, but … datacores are datacores.

In the new world coming Oct 23rd:

http://community.eveonline.com/devblog.asp?a=blog&nbid=73491

Our item costs will be static again and the tier change is our LP gain bonus. In a perfect world:

Tier LP Bonus LP Gain LP / Hour LP Item Bonus LP Costs ISK Costs Market Value Profit ISK / LP Profit / Hour
NEW                    
1 -50% 5000 30000 Datacore 0% 50 $50,000 $300,000 $250,000 $5,000 $150,000,000
2 0% 10000 60000 Datacore 0% 50 $50,000 $300,000 $250,000 $5,000 $300,000,000
3 75% 17500 105000 Datacore 0% 50 $50,000 $300,000 $250,000 $5,000 $525,000,000
4 150% 25000 150000 Datacore 0% 50 $50,000 $300,000 $250,000 $5,000 $750,000,000
5 225% 32500 195000 Datacore 0% 50 $50,000 $300,000 $250,000 $5,000 $975,000,000

 Assume we are somehow able to gain LP under level 5 conditions. And saying items hold at the old market values, you can at best turn $0.975B per hour. Again, best case, which is not possible, but best case.

So apples to apples, the nerf is by at least 41.12% (1-0.975/1.656) at best case one versus the other.

But it’s further than just that:

1)      CCP eliminated stabbed/gun-less frigs offensive button spinning. Which means, riskless, brand new alt making LP with ease died.

  1. NPC must be destroyed to win plex.
  2. No offensive plexing in a vulnerable system.
  3. These were both obvious changes. CCP could have probably stopped just with those. But hey, let’s go change a bunch of things.

2)      There is a small window for stabbed/gun-less frigs to stay in FW with new Defensive Plexing. But with a 75% payout against contested percentages. This is likely to be negated.

  1. To get the 7.5K LP defensive gain you would need to find a 100% contested zone.
  2. Saying that these 100% contested zones were all that available, would probably mean that you are against the dominant Faction. Which means you are probably in tier 1. Which means that 7.5 just got cut to 3.75LP per 10 mins.

3)      Zone upgrades were quadrupled in costs.

  1. What’s the likelihood that FW players will donate 4X more LP of theirs not for a Cash Out (1 time deal) but for a sustainable LP gain for others? Pretty much a chance of fucking zero.
  2. At least they added slower degrading.
  3. Prediction: at best Factions will try to maintain the Tier 2 with Tier 3 being a good day.

4)      And a couple more non-factors to coming in the future about plexing NPCs and Counters.

Overall the plan is a good change. I’m not a big fan of the 50% negative factor at Tier 1, but in the end, what the fuck do I care. We are already rich out our fucking nose. So … whatever.

The biggest change that needs to come into play is simply the system upgrades. LP driven donations is not the right way. System control, system levels and sustainable control should be driven by plexing alone. Simply put the level of the system should coincide only with the system control, not LP donations.

System Level Minimum Contested Level Maximum Contested Level
Vulnerable 5.99%
1 6% 24.99%
2 25% 49.99%
3 50% 74.99%
4 75% 94.99%
5 95% 100%

 But hey, obvious answers to obvious questions:

“How can you continually offensively plex a system that is vulnerable?”
and
“How does a button alone control a plex completion?”

Seemed obvious to, I don’t know, everyone.

So we ask ourselves:

“How does LP donations make any sense on System Level/Control?”

And … I assume you will come to the basic answer, I don’t know, everyone else has. Just in case it was lost on you.

This Got Me Riled – TSW vs. EVE

Title is a bit misleading. I was over at Gamasutra.com last week and a headline just drew me and I read the article up and down:

http://www.gamasutra.com/view/feature/179347/funcoms_vision_for_the_future_of_.php

For those of you that can’t be bothered to read the article, here is the jist:

It is an interview with Craig Morrison, who is the Creative Director in charge for Funcom. This is basically his thinking out loud of what went wrong with The Secret World and what direction they think they want to head. Throughout the article you will notice that Craig Morrison is obsessed with EVE Online. He’s quoting what’s right with EVE Online and how that needs to translate to TSW. From a broad stand point, this type of news should be amazing. Players should see ‘Big Title Developer wants to Bring EVE Elements to Game’. But no, you actually get to read the thought process of this man, and you get to find out, that while he keeps name dropping EVE Online, he doesn’t seem to grasp what the fuck the games about.

Apparently he read a couple of articles on EVE and went “Oh sure, I get it, we need to be like them. Because they are growing, and we are not. Now, what elements of EVE can I guess about, without actually having to be bothered to actually play the game.”

And this, this sets me off.

“And that’s exactly the key. You need to build an ecosystem. You need to build a collaborative set of systems which give the players the ability to tell their own stories alongside yours.”

First part is right. EVE is structurally sound because of an ecosystem. But that ecosystem is stable because of a negative style penalty system from ‘dying’. Players always need to buy their ability to play. And since all stuff is basically player made, you have a sound ecosystem. A Hack and Slash (as we EVE players refer to your games) can only have an economy in the beginning. Eventually you can’t lose you best set of gear, and it’s definitely not purchasable, so you can at best make your economy potion based. Unless of course you make your crafting system so easy a caveman could do it, then you have no chance of an ecosystem after one month.

The second part doesn’t even refer to EVE. You think EVE has a story and as a sandbox the player is making theirs happen within that. There is no story. There is a broad overview of major political ideals that are neat. But as for you user name <Jambalya Renyolds>, you have no story. What so freaking ever, you have none. And there is no interface story ever. Unless you think an overplayed mission agents description you have seen 1,000 times before is story, it’s not story based in the least. EVE’s PVE side is the most criticized completely repetitive un-immersive hunk of junk ever produced. But because the game isn’t focused on PVE, no one cares.

“And then the question is how do you do that? How do you bring it in so that your story can sit alongside the player’s? And then build the systems up that allow the players to express themselves and be part of the system. That’s the beauty of a game like EVE, is that the players are kind of this organic wheel in the middle of all the systems that the designers have made.”

There’s no fucking story in EVE! Stop using EVE as your basis for story or PVE. Yes, EVE works. But no one has a story.

“And that’s really where I’d love to see the genre go, is taking all the best bits. So you can have a quest-driven game, but it doesn’t have to be linear progression. I think games like The Secret World and Guild Wars 2, to an extent, were kind of pulling at the edges of that, to see if we can bring it back to being more virtual world-y rather than a single player game where there happens to be other people doing the same thing as you at the same time.”

You lost me when you brought GW2 in. GW2 did exactly the opposite of what you are saying. They took a step back from trying to give players a personal story and said “you all have the same exact single player story. Sure we have given some sight-seeing routes depending, but that changes nothing about the end story what so ever. But we eliminated side questing and bonus questing all together.”

You refer to a single player game where everyone is doing the same exact thing. This is in fact what GW2 is doing. You all are doing the same exact thing as a single player, but here, since you will be stumbling over each other, we won’t give negative results from hitting the same mob.

“And that’s the problem that a lot of these games face now. You build up progression and you get to the endgame and it’s only raiding, or it’s only PVP, which is completely different to what they’ve done to get there.”

You realize that is EVE’s model right. Just basically PVP. If you don’t think the PVE generated Incursions or Mining OPS aren’t raiding, you are crazy. The difference is, it was never end game. It is the game. But yes, its only PVP truly only PVP. Maybe the answer is PVP is a viable end game, if only we developers planned to make it more than something other than an afterthought.

“And EVE is really the only one that’s constantly done updates, but even then they’re like one or two a year. It’s like a big push — this is Inferno, and it comes out and then that’s it for the year, or nine months. Personally I much prefer to kind of maybe do something every month. I think every game goes through it right at the beginning — you’re kind of pushing out updates all the time when you launch. But I think actually having — you know, it’s not a new thing.”

This is how I know you don’t jack about EVE. EVE doesn’t release one or two expansions a year. They release 2 major expansions a year. TWO always. Other than the first year of release in 2003. These aren’t updates. These are expansions. In between these Expansions, which are free by the way, they do normal updates for balancing and some times features that just can’t wait. Neat idea right? Look what’s ready. Let’s release now. Trivial to EVE players. Extremely frustrating the rest of the MMO industry.

http://en.wikipedia.org/wiki/Expansions_of_Eve_Online
Linked just because the interviewed doesn’t seem to know shit about EVE. Stop guessing! When Wikipedia is a reference you are out of the know.

So it’s not just about updates, it’s about constant features and expansions that aren’t boxed. It’s about being plugged into your community and focusing on your project. You lose sight of that though, and your community will make you suffer. As CCP found out in Summer 2011 when an expansion wasn’t in line for new content and a leaked letter internally about greed is king went public. So while CCP and EVE are great examples. It also is an example of needy players that are king and are vocal about it.

I want to respect TSW. I really do. And I think saying ‘we wanted to start out small and grow’ is exactly what players really do want to hear. And from a broad stance, you looking at EVE and admiring it would normally earn you a thumbs up. The problem here is that you are referencing EVE, but don’t seem to understand the beast. You can’t say we are starting out small like EVE and we will grow, because in the end EVE has a plan to its players for the next few years. We know we have an expansion this December the 4th with 2 updates in between with major changes and additions. And then we know we have another round of that in 6 months after that. Oh … and then guess what in the next 6 months? That’s right some more.

Hell, CCP is releasing DUST 514 on the PS3 F2P with 5 years planned content updates at launch with 20 years of ideas to sustain.

http://news.mmosite.com/content/2012-10-14/dust_514_five_year_roadmap_and_live_for_another_20_years_plan.shtml

And saying that they plan to be able to sustain the game for 2 decades. A decade on a platform that may not eve exist in 2 years. Let alone 10.

Admire all you want, but your player base doesn’t even know what you have planned for November, let alone 2 years. If you truly want to admire EVE and CCP and want to start making it right, you need to feel the pulse of your community and commit to the content. Saying I want to be like that is not very hard.

Food for thought from the player’s point of view.

EVE: FW: It’s Not an Exploit

I am not a Goon Fan Boy or even neutral to them. I kill them on sight like every other pilot with some PVP background. See the Goon in local, kill it. I was also among those shocked in Faction Warfare to learn that it was mostly Goon driven alts that plowed Minnie FW into  Tier 4 and 5 allowing them to buy LP items for a cheap as possible. But I also can’t ignore the fact this is being called an exploit. More disturbing I don’t understand CCP’s promise to rollback these characters as punishment.

You set up a new system, that by the way took heavy scrutiny from veteran FW bloggers,vocal capsuleers and CSMs, that heavily favors PLEX farming for LP and rewards for non-engagement. You say, here is loads of LP for literally circling a button for 10mins plus. And here are reduced LP costs for doing an excessive amount of this.

But if a bunch of players actually go and do this as featured, it’s exploiting?

Even though they are twats, they aren’t wrong. And it’s not an exploit. You made the system bad. If you didn’t intend the possibility of someone using your changes to their advantages, then that’s really a shame on you.

I wait to see what happens on the rollbacks. I’m assuming it will be against brand new alts that made billions in days. I’ll be damned if you think I’m giving these Fleet Issue Tempest back. It’s not our fault if we went and used the mechanics you advertised as an expansion.

The only good news is this is a living breathing economy. And a major influx of commodities does take its toll on the market. Meaning, Fleet Issue ships have taken a dive in the market. To the point that holding on to them, is a much more advantageous approach.

So what of the future of FW, Plexing and Loyalty Points?

The overall idea was good.

  • Make Plexes have Reward
  • Make expansion grant a Reward

But these were excessively done and then made excessively easy to not deter PVP within them. This resulted in:

  • Cheap Frig Fits to Run Easy Plexing for Major LP Cashout
  • Focus Offensive Plexing Only

These fixes should be obvious:

Loyalty Point and Zone Control

First is to overhaul the percentages of dis/advantages to Zone Control. The Double Costs at Level 1 and the Half Costs at Level 5 are ludicrous. Simply put, move these to a 20% range.

  Level 1 Level 2 Level 3 Level 4 Level 5
LP Gain 0% 5.00% 10% 15% 20%
LP Store Discount -20% -10.00% 0% 10% 20%

The 100% up and down is too much. You neuter the losing side and grant rich convenience to those with the most plexers. 20% is a reward worth fighting for, but not detrimental if you can’t get out of it.

Defensive Plexing

Everything currently is a matter of Offensive Plexing. Because simply it’s the only one with reward. If you are defensive plexing you are either bating for a fight (PVP) or you are a cheap trial alt.

Defensive plexing has a risk and it serves a means. But it is quite easy to do. The only risks are PVP offensive plexers in which you have NPCs hopefully on your side.

Defensive Plexing needs LP rewards. Small ones, but a reward none the less. I suggest two parts: a reward for running the boring defensive plex and a reward for further LP gain for kills in a defensive plex:

  Minor  Medium Major
LP for Kills 15% 30% 45%
LP for Completion  500 LP   1000 LP   1500 LP 

Percentage for LP are a bonus LP adjuster for the kill inside the Plex. LP for completion is a very small reward for Defensive Plexing. But something.

Adjusted Offensive Plex Rewards 

Overall the LP output for Plexing is far too high. It dwarfs FW missioning which is just as dangerous, but without the risks. Missioning opens the same outlet for intruders, and is essentially a Plex in sorts. But the Plex doesn’t present an Agent standing loss if not completed. And the Plex can be run by an AB fitted t1 frig where the L4 mission requires a SB or HAC.

  Minor  Medium Major
LP for Completion  2,500 LP   5,000 LP   7,500 LP 

Almost cutting minor LP gain by a quarter. This more rewards those willing to take further risks and deters from LP farming for little risk/gain returns.

Adjusting Plex Difficulty

Offensive Plex difficulty is overall far too easy. You can complete Mediums in a completely non-tanked destroyer. You can AFK speed tank a Major. You can tank the entire Minor with a frig and still be in a fair 1 on 1 PVP fight.

We need to up the difficulty. While currently CCP is talking about making it easier by reducing EWAR from NPCs to make it fair, I would rather see Plexers, if they are going to PVE cowardly in a PVP environment, at least have to PVE. Point being, is that Minors should probably have double the waves and two at a time. Mediums need a the same with some more availability to heavy ship NPCs joining in. And Majors, they need the same but with some Statis Webbing NPC frigs. That last part alone will pretty much fix a great deal of the issues. A Webbing NPC in the Majors. That’s it if nothing else.

Further Advantages to System Upgrades

Currently system upgrades do 2 things. They grant small reductions to production and clone costs and they need to be increased with coordination from other FW pilots to get to higher tiers of FW control for discounts. Theese upgrades are costly LP wise and they reduce easily to plexing. You can dump 10K in LP into a system and that can be reduced immediately by one minor plex completion.

It will be far more advantageous  if this upgrades also upgraded the plexing NPCs. What if each level of upgrades granted more waves of defensive NPCs in the local Plexes. It would means that local defenders would be more apt to off load LP into system upgrades for the purpose of more NPC help.

Conclusion

Overall the idea of the FW changes were good. No one disagrees inside of FW. The amount of gains and rewards are what were changed out of proportion. And for more to the effect, the reason was in the ease of difficulty in plexing was overlooked. If nothing changes, all we will see is Goons and other alts taking to a new Militia to do the same in that market. This time without the bragging and the obvious disparity.

I would be hard pressed to beleive this wasn’t already the case with Caldari Militia. They have 5 times the plexers with less PVP kills than any militia. I’m guessing the difference was that opposition wasn’t as easy to over turn as the Amarr space. I doubt this was advertised as it wasn’t the overwhelming success story, but literally hundreds of brand new pilots join Caldari on expansion day and they run Plexs nonstop far more than any other militia. Yet, because they aren’t in Tier 4 and 5, they aren’t exploiting.

Either way. The current system was a bone thrown to FW, it just needs some tweaking.

EVE Online: Useless Skills and Custom Slot Idea

I’m a veteran of EVE Online, yet I am a nub. It’s what you get with a 9 year old game. To someone fresh, I have all the skills they would love. To me, I can look at all the time wasted in things no longer relevant. 45 Million Skill Points should really be all a normal combat pilot needs to have a good time. Yet, spent in poor areas, this can also mean that only 20 Million are relevant.

I add this it up because I am the 45 Million Skill Point pilot. A pilot that was brought into the universe thinking that there should be something to factions and loyalty. That was a poor decision. In the beginning I saw what an Ishtar could do in PVE, and what it could to in PVP. I spent 2 years training to fly that thing. Only to find that normal PVE can suck my right testicle, and after the Nano-Nerf of Oh Nine the Ishtar had a only a few places to go. Very versatile ship, just lacking the CPU to really take full advantage of it. And there are few places a heavy drone has in PVP these days.

When I joined Gallente Faction Warfare I tried to keep up the Gallente tradition. And that has over and over again proven pointless. When a Shield Nano Fleet is forming, short of Lachesis, there really isn’t room for a Gallente boat. When the Armor BS gang is forming, it basically is Abbaddon or nothing. The Megas will be accepted with heavy sighs at best. Even in Frig and Destroyer gangs, the Gallente are only accepted in Interceptors and Comets.

Sure, you can go solo rape in a tri-repping Myrmidon and there’s not too many things scarier than a Deimos fully tackling you with Blasters, but this doesn’t help the problem I see in general with Racial Ships.

You watch the EVE movies, trailers and even the posters, and you see these fleet formations of all the same race and you go “Where in the fuck did that happen in game?” The answer is it didn’t if you are Amarr or Gallente. I can see the Minmatar and Caldari having that chance. Each race has a solid performer in almost every role. And Minnies can pretty much do whatever they want in this game.

New Pilot Spoiler Alert: If you only have time to train for one type of Racial Ship, the answer is always Minmatar.

You see the Gallente poster and it has a wing of Tristans (possible) in front of a smaller wing of Catalysts (unlikely) that seem to be escorting a fleet of Brutixs (there has never been more than 3 in one place at a time) ann behind that some Hyperions (yeah, no). Put that with a poster for Caldari sporting Merlins, Comorants, Drakes and Scorpions and you bet that’s at least likely.

What it really means for me, is that I basically have a toon that has all the passive skills needed to V. I will need to spend the next 2 years training into Minmatar and Caldari to be able to bring the right ships. Another 6 months to get into Amarr Battleships proper. Just the thought of it pisses me off beyond belief. Seeing that I have Heavy Drones to V is upsetting. Large Hybrids to V is even more upsetting. It’s all very upsetting to know that really, the only thing we need is Minnie ships to be happy.

If only CCP would consider any of the following as a solution to everyone’s benefit:

Skill Point Refund

Account Management sells for a cost the ability to refund Skill Points for selected Skills. Say $5 per skill.

Attribute Remap

Account Management sells for a cost a neural remap reset. Say $10.

Customization Slot Point

CCP goes above and beyond and inserts a new type of Hard Point to each ship fitting. They call it a Custom Slot.

All ships still have the normal High, Mid, Low, and Mod Slots, but now they have a Custom Slot that allows the user to input a Custom Mod to change or further improve a bonus skill. At first glance and my bias for Gallente usefulness, would be to have it always change the Secondary Bonus. Each ship always seems to have 2 bonuses (I can’t think of an exception). The custom slot would cancel the secondary bonus and replace it with a new. Depending on the type of custom slot it may also adjust hard points, PG and CPU for that purpose.

For example I could take a Myrmidon and slot in a Custom Slot Mod to replace the 7.5% Armor Repair Bonus with one of the following:

  • Shield Resistance Bonus: 5% to All Shield Resist
  • Shield Booster Bonus: 7.5% Shield Boosting
  • Armor Resistance Bonus: 5% to All Armor Resist
  • Armor Repair Bonus: 7.5% Armor Boosting
  • Capacitor Recharge Bonus: 5% Recharge Rate
  • Capacitor Size Bonus: 5% Larger Capacitor
  • Inertia Bonus: 5% Reduction to Aligning
  • Speed Bonus: 5% Bonus to Max Velocity

Maybe take consideration for Mid and Low slot changes depending on the mod as well as PG and CPU changes to correlate.  Just food for thought that can help any user of certain ships adjust it at a cost. This way specialty skilled pilots can keep flying their favorite into combat as well a help break assumptions on ship when fighting what is thought to be sure fire.

That and new items to be built and put on market. To me, when this idea hit me, all I saw was very little change to the balance of ships, rather adding more economy, more variety and more shadows of war. I see a great deal of availability to improve ships thought to be useless, and rather than revamp each ship at a time, you now give the player base a simple way to revamp it for themselves without the ability to cause a massive new influx of overpowered ships.

Just gears turning while fingers are near a keyboard.

EVE Online: Gallente Faction Warfare: Mr. Meh’s Noob Guide

I got some new and old players excited about Faction Warfare in EVE. And for good reason. EVE with the changes to Faction Warfare are that much closer in closing the gap Theme Park MMOs have a hold on for constant action. EVE was not a universe in which instant action occurs. PVP takes a hunt, a strategy, and preparation. Not with Inferno however. It’s now a big ball of PVP fun. So I decided to pull together real quick a small noobish guide to Gallente Basics for Faction Warfare Continue reading

EVE Online: Buying PLEX Directly Is Retarded

With my much esteemed enthusiasm with EVE and the improvements to Faction Warfare, I realized there’s never been a better time to be a new player in the midst of ancient players. To prove it, I started an alt last night to join in an indirect opposing Faction to my own (so there’s no conflict of interest).  To make it a bit easier I contracted my new alt some implants and 10M in ISK just to help out. The reasoning I started an alt is in two parts:

  • I really want to get a hold of some of the sweet faction items that side has. This is just the easiest way. Plus plexing and missioning for this side is just too easy.
  • My corp switched faction sidings and kind of held me in a day old loop from gaining LP and making ISK. Which is unfortunate as I bought a little too much and became broke. And this leads me to the title of the article.

I had bought up 6 months worth of PLEX and so many ships to fight in the last month, I ran my ISK out. Our faction just can’t seem to get to level 3 rewards to save its life. And as a result what used to be an easy day of FW missioning for lots of ISK has now become I need to PVP everyday all day. 50 Kills in the first 3 days of June speaks to that in volumes. As my wallet approached 100M ISK and realized I need some more Nemesis fitted up, I, a character who has nearly a year of subscription time on his account buy purchasing PLEX with his own ISK, needed to purchase PLEX myself to sell for ISK.

Which I felt was a decent trade. I haven’t paid my subscription in EVE for over 2 years now. Giving some money from my own wallet to CCP couldn’t be that bad. So I go to see how to on the Accounts page and I amused. A month of subscription costs $15, but a Month of PLEX is $20. Go fuck yourself. You’re looking for an extra $5 for what? Amusing, I thought as I went looking for alternatives. And I find it.

The Buddy System.

You send an invitation to your friend for 21 days. If they subscribe you get to choose from either a month of subscription or a month of PLEX. Ummm…. I pick the PLEX, as they are the same thing, except one is tradable.

So … buying PLEX for $20 is retarded, especially when you can get it for $15. Not to mention a free spy alt if nothing else for nearly 2 months.

EVE Online: It Has Never Been This Good

In just two weeks back to playing EVE full time I have racked up more kills in this month than I ever have.

That’s due to the changes to Faction Warfare. It’s an actual warzone out there. It always was. But now it’s even more so. It’s no longer about running FW missions every so often to pay for the mass of BCs and AFs you need to fleet in.

Now it’s about everything. It’s about Frigs and Destroyers plexing and skirmishing while tyring to earn LP. It’s about Cruisers and Tech IIs meeting on gates. And it’s still about large fleets meeting on the field in a wide variety of ships. We get our cake and we get to eat it too.

Last night was most amount of damage in ISK I have been apart of. A small part of our corp leadership leads out noob FW players in Frig gangs to help give them a feel for Fleets and FW action. Instead of the vast majority of them thinking its all about plexing and escaping, we show them it’s about fighting smarting and learning how to catch things. Frig gangs help move faster. And it means that if you have spies, who cares. The fleet moves too fast for your spy intel to do anything about it.

The night starts off with a catch of a 1.2B Legion. Poor sad pirate was on the gate with a nice size fleet. Their eyes even saw us come into system, but they didn’t move off field fast enough. Our solo Inty scout caught this fat fuck 20KM off gate. Nice start with no losses. In only jump 3 more systems down a pipe into deeper Caldari sections, only to find not 1 but 2 fat Lokis. One must have been bait, as 3 ships pointed him, another Loki warped to his friend along with a Drake. Only fifteen minutes into the Operation and with few losses to brave hero points, the fleet had racked up 3 T3 kills along with 3B in ISK.

After some roaming and small kills we find another pirate camp. They know we are coming, we know, at least those smart enough, that this is a Leroy chance. The idea is we will die, but we are taking something way more expensive with us. We took a Sleipnir and a Cane before losing half the fleet of cheap frigs. Decent trade, for us.

Nothing in my time in FW have I found a fight as fun as the one we accidently run into. Towards the end of the roam, after reshipping, we see what we think is a Armageddon Navy Issue being escorted by 2 Drakes, Ferox and a Brutix only 2 jumps from our full fleet location. We finally have found some legitimate WTs for FW. After piling on the gate our Inties jump in. After decloaking and scramming the Arm Navy Issue and the fleet in flight to the long gate away, we hear: “They aren’t escorting the ANI, they have a Charon!”

It gets pointed as well only 1 jump from high sec safety. Exactly 30 frigs and dessies swarm over the two expensive ships. The Charon finally goes down. Only 23 of us left we go onto the ANI and it goes down. What’s surprising is that the BCs haven’t fled. They burn off, and many escape point range more than once, but yet all remain one by one dying in a ball of fire.

For 7 cheap frig kills, the fleet turned over 5B in ISK in kills. The Charon was empty. And more suprisingly the pod was actually worth more. With all of his implants, the pod kill was worth the most at 1.5B in ISK. This was the big parts of my night. Throughout it, I racked up 20 other kills later on.

If you don’t play EVE and want to start, I can’t tell how much not to listen to those guys going on about Mining and WH space. You want to make money and have fun actually PVPing, then FW is where it is at. I’ve been Pie, I’ve been Anti-Pie, I’ve been 0.0 drone and I have been a carbear. I have never had PVP fun like I have had every day in Faction Warfare. And that’s the important part. Many spend a day roaming for a fight. You can accidnetly get one in FW in less than a minute.

If you want to Mine your life away and resolve to think that the only PVP in EVE is griefers on Hulks, then have fun. You want to think that PVP is not profitable, then continue running your industry.

EVE is a vast place. And your side of the Map is nothing like my side of the Map. EVE has somewhat fair and profitable PVP. It’s just in a unlikely place called Faction Warfare.