EVE Online: Gallente Faction Warfare: Mr. Meh’s Noob Guide


I got some new and old players excited about Faction Warfare in EVE. And for good reason. EVE with the changes to Faction Warfare are that much closer in closing the gap Theme Park MMOs have a hold on for constant action. EVE was not a universe in which instant action occurs. PVP takes a hunt, a strategy, and preparation. Not with Inferno however. It’s now a big ball of PVP fun. So I decided to pull together real quick a small noobish guide to Gallente Basics for Faction Warfare

How Faction Warfare Works

You can join any faction so long as you are at least a 0.0 standing with that faction. For the Gallente this is the Federal Defense Union. So literally on day 1 of your alt, you can join up in FW. This is a nice improvement. Back when I joined, you need a certain standing and this meant you had to grind or better yet, just join a corporation in FW and make it really easy.

Being in FW makes you and them a Wartarget. This is represented by an Orange Star instead of the standard Red. For Gallente this means you are at war with Caldari and Amarr. If you combine the two words together you get the word Cal-Amarr-I which gets you the endearing terms “Squids”. Squids are highly recognized now. Every blue moon you’ll see them call you a “Frog”. This references the old EVE when the terrible description written under bios for Gallente said that the race descended from the French. Yes, thousands of years have past from the time when there was connection with Earth and society literally rebuilds itself, but somehow Gallente remember their French background. This resulted in the “Frogs”.

Like any War Target you can fight where ever you like without fear of security status loss or gate guns. But you can now not travel through enemy high sec. And you cannot dock in a war target owned system. This comes with slight exception. War Target High Sec systems will attack you with Militia Grade NPCs, not the standard Concord Police. This means: You can easily outrun them, and yes, in lower security systems, you can actually tank them if you so desired. Keep in mind the gate NPC do scram and web.

You are at war with Two Enemy Factions, but your ally Militia, Minmitar don’t show up on your overview as anything but neutral. We combat this problem by setting up a column on our HUD for Militia. We are allies. But CCP doesn’t seem to feel we deserve a color for each other.

Plexing and Missions

With Inferno we earn Loyalty Points with Plexing and with Kills, along with the old Missions. Plexing are “anomalies” in a way and come in 3 varieties. Minor, Outpost and Majors. They spawn every 30 minutes roughly. Minors can take up to t1 destroyers, where regular Outposts are for T1 Cruisers.

These tend to be fairly easy to tank. A Minor can be accidently tanked in most cases. Remember that friendly NPCs still show on the HUD as the normal Red NPC look, but friendly ones won’t attack, unless your standings with that faction sucks.

A Plex is captured by running what we call the “Button”, the is the signal hub roughly 60 KM off the warp in. Get within 20KMs and it starts counting down. That’s all it takes. Capturing gets you LP. A minor grants 10K LP. To put in perspective, that’s half of the LP you need to buy a Fed Navy Comet. A ship that sells for easily 22M ISK currently. That’s 11M in less than 10 mins. Of course that is all dependant on the rank of the militia. More on that later.

Missions are what we used to do for LP, but this has gone the way of the dinosaur. Though Missions grant more LP, with everyone now looking for fights in Plexes, your missions are in incredible danger. As Gallente L4 missions are even more dangerous. All other Factions can run missions solo with a greatly skilled Stealth Bomber, but Gallente have to fight Caldari NPCs that Jam. So SB action is out. We tend to use stealthy Shield Ishtars. A ship that is all too easy to catch in the modern build.

Faction Level versus System Level

This is a little confusing since Inferno release.  The objective to the rewards of overall Faction Level means a universal reduction in rewards cost in the LP store and more LP gain for kills and Plexes. There are five levels. The first level is terrible and the buying costs for LP store is basically equal to the LP costs of normal Carebear NPCs. The third level is where costs used to be pre-Inferno. And Level 5 is amazing half of the that.

The only bonus to having a consistently crappy level like the Gallente and Amarr have is FW is the main supplier of Navy Faction Ships. So while Stabber Fleet Issues might be flooding the market, Abaddon Navy Issues are not. So the market flexes with the buying power. IE. Firetails are way cheaper than Comets right now.

Individual systems can be upgraded by going to the system bunker hub and donating LP. This levels the system up to level 5, and this level increasing the control points per the faction to help increase the level of the faction. As well, the system will also provide reduce costs for clones and manufacturing in that system only. System levels are very vulnerable. It doesn’t take much in offensive plexing to reverse the level. Upgrading systems should be done with coordination so that the whole faction can take advantage.

How Frogs Fight (Theoretically)

In theory, the Gallente are about DPS. If you are building a tank on a Gallente ship you are generally doing it wrong. For the most part frigs use active armor, but you tend to be better off in shields for most everything else. Every so often plating is used, but agility and speed are the best tanks.

The main advantage of Gallente is the frigs and the T2. The Incursus has been made into the ship to fly now that it has a tank and DPS. If you have the wallet, the Comet is still the T1 frig of choice.

The Ishkur is the favorite amoung T2s and the Thorax does well in a number of different roles.

There are many ships that do it better than Gallente. When it’s time to go Battlecruiser for fleets, the Brutix and Myrmidon are not your friends. The Myrm can be made into almost anything you want, but still uses Drones. And big drones are not your friends in Nano Range fights. Drakes and Canes are always the way to go.

Here are some of my favorite layouts:

[Incurcus, Brave Sir Robin]

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

1MN Afterburner II
Warp Scrambler II
Small Capacitor Booster II

Small Armor Repairer II
Small Armor Repairer II
Energized Adaptive Nano Membrane II
Adaptive Nana Plating II

Small Targeting System Subcontroller I
Small Low Fiction Nozzle Joints I
Small Low Fiction Nozzle Joints I

Hobgoblin II
Void, Null, Fed Antimatter
200 Cap

You can do what you want with the mods. Up to you. I like faster locking and agility is a big deal for this armor boat. With an AB you are not going to warp in, burn to a scramble and be successful with anything but an AFKer. This is for when you and the WT land on the acceleration gate together or the reason I built this, they come to the acceleration gate scan you down, see a Incursus and come in hoping to scare you off assuming you are a carebear. Instead you are sitting on the warp in, and duke it out close range.

You have tank, you have DPS, you don’t have proper tackle. If they have a web, you are boned. So I also use this one:

[Incursus, Braver Sir Robin]

Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

1MN Afterburner II
Warp Disruptor II
Statis Webifier II

Small Armor Repairer II
Adaptive Nana Plating II
200mm Rolled Tungsten Plates I
Nanofiber Internal Structure II

Small Targeting System Subcontroller I
Small Low Fiction Nozzle Joints I
Small Low Fiction Nozzle Joints I

Hobgoblin II
Void, Null, Fed Antimatter

Again, do what you want with the mods. You have enough PG if you want to up the Hybrid Output. I like locking and moving faster. Normally mixing active and passive tanks is a no-no. But.. you usually are scrambling with other T1 Frigs and Destroyers. Sometimes the alpha kills your armor before you can rep in that 4.5 seconds. The plate does well, and with the improved 4 low slots, you have just enough PG to put in a rep. So why not? It tends to work well.

The difference in the two fits is, you can tank and run regular Outpost in the first one. There are completely Plexing PVE only Incursus. You just use 2 Armor Reps and line Cap Stability. I don’t care for them, but they exist.

 

[Federation Navy Comet, Rudolf]

125mm Railgun II
125mm Railgun II
125mm Railgun II

Limited 1MN MicroWarpdrive I
1MN Afterburner II
Warp Disruptor II

Small Armor Repairer II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Nanofiber Internal Stucture II

Small Targeting System Subcontroller I
Small Low Fiction Nozzle Joints I
Small Auxiliary Thrusters I

3x Hobgoblin

Fed Anti and Spike

Love this ship. It doesn’t do great in solo PVP, but it’s quick enough to get away if you grabbed something you didn’t want to after the fact. Only have lost one to a clever Hookbill who I must say did a great job of sacrificing all tank for tackle. Double webbed and Track Disrupted. Even then, he was well in structure when I popped. Point is; this is more a fleet or small gang setup. You can run plexes easy on your own and keep up with the fastest of ships. But, when it comes to brawling with destroyers or other faction ships better setup for you, you’ll lose. Keep your range.

When a Thrasher comes for me and burn away leave drones on him and hit him with Spike slowly. Keep 20 to 30KM. Put camera on him, as soon as he realizes it was a poor idea, turn around point and win. Do not head for them and try and orbit. It usually ends bad.

 Not recommended but fun:

[Catalyst, B-Wing]

Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Limited 1MN MicroWarpdrive I
Warp Disruptor II

Small Armor Repairer II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II

Hobgoblin II

Void, AntiMatter, Null

This is the, “I hope you have that Thrasher sitting on the warp in” fit. That’s basically most of the time. AC Thrasher is on the gate or the warp in. This is the I have more DPS than you fit. I have to be within 5K, and you can’t be moving, but I have more DPS than you.

As for running Plexes or better destroyers. Thrashers and Cormorants do it better. By Far. Unless it’s a slow moving fight at 5KMs. Than the Caty has a point. Otherwise, not a good ship even in rails.

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13 thoughts on “EVE Online: Gallente Faction Warfare: Mr. Meh’s Noob Guide

    • True.

      And that would be good. If I and My Corp didn’t move to the secret spot near Nulli Secunda’s area of FW in Amarr.

      These guys fight. We are still in FW. But the standoff actions of the Caldari have forced our hands.

      It’s issues like this of why I don’t blog on the issues. Blogs reveal information. We read, they read.

      I don’t really say who I fly with. But at some point someone puts the two together.

      I do the same. In fact I know a bunch of EVE players that were very active bloggers gone silent.

      I guess that’s the luxury of better game play. :D

      I’ll see what I can put up.

  1. Fantastic post – very helpful. Now looking forward to fitting a frig and getting blown up all over the place as I learn to PVP properly!

    • Do your best to get in with the better experienced Corps inside FW.

      There are plenty of friendly newb corps with Gall FW in Villore. And many of the veterans will lead newb fleets to show them how to PVP in FW.

  2. Thanks, so far i’ve been trying this out for a few days – lost about 6 ships, (incursus) – I had hoped it would be alot more ballanced – my inexperience in PVP apparent as i note that 99% of the time, the only people to engage me are in tech2 ships fitted much better better than I and with considerably more skill and experience in pvp – even in fleets i seem to be an easy target…

    It seems fun but at the moment it just seems like a big hop around Old Man Star until I loose my ship…

    • If you are going to minors. Go in them. The T2 can’t follow you. The acceleration gate is there to make things somewhat fair.

      Also remember to spam the acceleration gate when you land out of warp. Once you activate it. They can’t stop you. Thy can shoot you but can’t stop the gate from throwing you.

      Also Old Man Star is heavily contested with pie camps. I recommend you relocate to vlill or further up the pipe to Nenna or nisuwa.

      Keep it up. Learn from your mistakes is all I can reallly tell a young pilot.

  3. I didn’t realise they couldn’t follow me in or warp jam me from getting through the gate. This might actually save my bacon – thanks! It would have had i known on a couple of occasions.

    I find that when going in solo – they sit on the acceleration gate, almost as soon as I warp in – webbed, tackled and their friends appear..

    Im still enjoying it – I almost won a fight last night but he got away.. progress!

    Loving the tips, thanks again mr meh! Lovin the blog.

    R

    • No problem.

      Keep in mind it’s not that they can’t scram you on the gate, it’s that which ever one is first wins.

      If you activate before they scram they can still lock you an shoot you and Webb you and scram you. But that won’t stop the gate from hurling you in once you align.

      If you wait and they scram you first. There is no using the gate. That’s why I say once the gate is on overview spam the use acceleration gate. It will mean your activation is before their lock.

      Also remember to use dscan.

    • Awwww…

      I guess I’ll go cry in a corner now that some random no namer told me my Gallente specific newb setups are terrible. /tears

      Go eat some more pies fatty.

      • Have you recovered from the Mr anonymous lol’s scathing attack yet? I love it when people back up their statement by showing how they can do it better.

        More to the point – great article! As someone who is just trying to get into Gallente FW, that cleared up a lot of confusion for me, thanks greatly!

  4. hi, i´ve read some guides to FW now, but there is one question left: is there a race specific ship restriction in FW? what i mean is, if i fly for gallente, am i allowed to fly a merlin? ofcourse i am, but will the “friendly” gallente npc´s aggress me in a merlin?

    greetings

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