Not even a damn month and your daydreaming, Mr. Meh?
Whoa, calm down there. I’m just saying what I like and want more of. Call it, ‘This was a good idea. Keep going.’ I’m playing, I’m enjoying, and I see a future.
Top 5 Things that BioWare can do to secure me for at least 6 months in game:
#5: Multiple Roles:
What makes the next MMO great? It adds new ideas and useful dynamic entertaining content; all while stealing great ideas from its predecessors.
RIFT didn’t hold me long. Yeah, 3 months is a good amount of time. But when it comes to MMO investment, that’s really not that long. If I could steal any one idea, it would be the multiple role feature. As simple as it is, it’s going to must for me in the future of this game.
I can already see the immediate need here in SWTOR. The vast differences in class trees screams your need to respec every other minute. Let’s face it, being a permanent tank isn’t going to fly in PvP. Same for heals. At some point your group is going to need some DPS, and you’re going to be unloading some Credits for a needless respec followed by another respec. I see the need already on both my Assassin and Sorcerer. I know I’m not alone in this feeling.
I like the warzones. And Huttball has grown on me. But you suffer from the same problem as so many others before you. 3 Warzones isn’t enough to have a real PVP base. Granted WAR’s allotment of 2 dozen is kind of overkill. I think as long as you stick to Warzones being controlled by time and not by the ability to breeze through for perfect Valor grinding, more Warzones are more than welcome. And seeing that most servers are crying the same game of imbalanced populations, some of these probably should be the same arena game idea as Huttball.
#3: Open World PVP
We need to borrow Mythic’s designs that have been implemented over the last 3 years in WAR. Ilum needs to be in that dynamic of Warzones and movement. Once we figure out how to properly implement Underdog Systems and NPC help for the underdog, we need to look at mirrors to be spread over the galaxy so the end game has a little different scenery. Like the ideas. But Ilum won’t be enough. Need movement so that underdogs can do what they did in old school WAR; strike a fake target and secretly take another. With only 1 zone, the problem and design flaw becomes all too obvious.
#2: Survival Flashpoints:
I want to see PvE dungeons in a new aspect. Rather than run a storyline mission over and over, how about 4 man instances based on waves of survival? I mean, you and your team sign up for a Flashpoint that has you essentially sent to take and hold an objective. The theme itself is obviously something that occurs over and over. But the object here is survival. Waves of enemies will be sent in waves and your object is to defeat them. The further you get, the better the rewards. So even if you don’t get all the way, you are rewarded. And these rewards are reflective of your gear and skill.
#1: Expanded Space Combat:
I just love the Star Fox PvE side game in this MMO. I look foward to these dailies only. It’s just brings back so many fun memories of what most remember of Star Fox, but what I also remember of all those old Star Wars games I used to buy. Just flat out fun. Here’s what’s lacking and what I think would be just amazing if it came true which don’t require any explanation:
- Multiplayer Cooperative Missions
- Buyable Ships
- Expanded Challenges Beyond the Bonus Missions
These ideas are not expressions of disappointment, just hopes for what I would like to see. Do these and I can guarantee I won’t get bored easy. Just saying.