I started like many years ago in the game’s perfect state. The times when EVE was an investment, and the constant fluctuation of game play and the rush to new objectives were in constant sway with real life economy and out of game brokering. I started my character in Gallente space, and quickly found a home with newby friendly anti-pirates out in low-sec Amarr space.
What’s an Anti-Pirate? An Anti-Pirate is a player that invents this rule of ‘fair’ or ‘good’ game play. The rules in low-sec are few, and other than gate/station guns there isn’t much that holds pirates from doing just what their names implies. However, the game system doesn’t recognize anti-pirate. So many of the actions that you take as one are just viewed as criminal by the system as well. A pirate group could be camping a gate, but if you fire first, you’re the criminal.
It’s really a hard and unrewarding life. But I did it for the first 6 months of my gaming in EVE. Loss after loss, lesson after lesson, I learned so much about low-sec fighting. Unfortunately, all the wrong the way. And in EVE, everything is tracked. Have you had an embarrassing PvP moment? Well, don’t worry, it’s captured for all time for anyone to view whenever they like on a Kill Board. Upon finally realizing that this Anti-Pie life was hard on the wallet and KB success, I found my way into Null Sec Life (0.0). I made great money, and ratted well everyday I was on. With that ratting, was always one or two roaming Reds about that we could pounce on for PvP fun. But time goes on, and things get boring.
Off and on for years I would pop back in; fly about, lose a ship, get pissed off, and set a skill to train for the last month of paid time to play. About 8 months ago, I did a version of this. But to only find my home in 0.0 had been completely taken over by Reds this time around. I found out certain things the hard way. One was, you can’t dock with a corp that doesn’t like you. So make sure you fire sale everything you can’t take. On my first dash for the ‘hell outa here’ run from 0.0, I lost a fully fitted Federation Issue Megathron with the best of the best loat in the cargo. No less, than on the last jump into NPC space to a warp bubble right of 70 KMs off the gate. Of course. They were not up for negotiations, sadly. I was able to get my pod out though, somehow by warping off and taking the long way around the systems. I was able to move out an Ishtar with a Jump Clone located at the station by going completely deeper into the Null Sec and with almost 50 jumps, making it back in to NPC space. Here I am in a station about 5 jumps into 0.0 from the heart of Amarr, but instead I decided that 50+ jumps deeper into 0.0 sec and into the heart of Red, would be better. To me, they must keep the main 3 entry points into this section of Null Sec, but bubbling the gates at all times. But I doubted they do that deep into their space. Heart racing stomach sinking feelings each time I jumped. But went into a giant 0.0 cicrle into Mimintar Space on the border of Angel Cartels. It was then just a matter of another couple dozen jumps back to a low sec area I knew and had some supplies.
I sold what I could I packed up and moved out West (Gallente Space) to participate in something I always wanted to, Faction Warfare. I travelled with my one and only ship, an Ishtar to Orovelle and signed on with the Federation Defense Union (FDU) and went to go buy more ships and equipment. In all the fun, I failed to upgrade my Clone, and in my exploration, I was podded by an Intereptor. This caused me to lose half of Cruiser V. Meaning that I wasn’t able to fly my HAC anymore. FYI, Cruiser V is a Month long training, half is 2 weeks. The CSR response in 3 days time was not very receptive. Upset that I couldn’t fly my only real ship, I logged off once again, after setting the training. And promised not to return this time.
I was never very good at promises. I recently signed back on. And with some luck, found a new home in a militia based corporation that is based with many friendly similar corporations. Each night, these corps either have scheduled or pick-up fleets. There is no lack of PvP. But what is the complete opposite experience of gameplay for me, is the PvP difference. Here in low-sec we hunt for opposite militia players, but we get the advantage over pirates as we don’t take any sec standing loses or worry about gate gun aggression. We have giant slews of players to fight, but with none of the disadvantages. Constant stable action with more than enough to choose from. Best yet, is because of high sec security against War Targets, I can have my PvE Carebear ISK making runs too, safe from invaders (for the most part).
This might be this character’s 4th year of EVE coming up, but the type of gameplay is a completely new experience. If this was the case years ago, I’m not sure I would have ever left EVE in frustration or boredom in the past. And maybe then, I would actually have a character with 4 years of Skill Points, rather than 1.5 years of SPs. Such is it, and to each their own woes to overcome.