I’m impressed by a great deal of things in RIFT. But the open PvP is not one.
Normally I would like it. And I really thought that was the way we going to go this game. But, it’s really a major oversight in the ability to … grief the living fuck out of everyone. Because of the Rifts and the world being open. If say for instance, you found yourself very bored at level 40 in the first week. You could go waste some time by going to the level 20 area and basically just camp the healer. The NPCs can’t stop you and there is no bolster or chicken mechanic.
Not that I’m worried about getting harassed, with a guild like mine. But I’m not sure it’s just an overall good function for the game. Exactly how well is it going to go over, when a level 27 is getting spawn camped by a 2 level 40 dick holes for an hour straight? Now times that by, an entire server.
In most MMOs, the camps or NPC locations are usually nicely buffed, so even if you get owned in field, you can still spawn safely and figure out what you want to do. But RIFT’s system isn’t really fair. Nothing keeps an extremely high level from going into the lower areas (lack of coward control). And … more over, the system is set up so the RIFTS and invasions can take over NPC areas, which means there is nothing that a high level even has to avoid. They can run right into your camp as you are picking up quest, own you, your friends and the NPCs and then worse go up to the healer 5 feet away and camp you for eternity.
I only really saw a small amount of this in the last couple Betas. But it’s sure to be in full swing at launch. Anyone have thoughts or revelations that I just didn’t see? Right now, my impression of the PVP servers is they probably shouldn’t exist for RIFT’s system. But maybe I am missing something.