At some point, even if you aren’t a healing class, you have probably noticed the ridiculous renown gain of an out of group healer. We aren’t talking a couple of more thousand. We are talking 3x if not 4x times much as the next runner-up with the progression pack. In many cases it doesn’t require real healing dedication, as many post-nerf WPs and DOKs are proving. All you really need to do is cycle HOTs all over. And in most cases, even in heavy losing scenarios, a healer doing this can still get what most consider a good scenario renown gain. So win or loss, these out of group healers are racking in good to spectacular gains in renown, no matter what.
I’ve seen cases where one side was only able to get 2 or 3 cheap kills in the entire scenario. Mostly the spawn campers got a little too close for a punt or pull into the guards. The result, is the out of group healer absorbs all their renown. And since the other side’s RR seem to be that much higher, that healer get’s 3 to 5K for almost no work and little contribution to working with the team. Obviously, if you were being camped from the start how are you receiving that much of a reward while the clever killer gets little to nothing.
So right now, the only things that keeps healers in group; are premade setups; general discomfort with the idea of doing it; willing to take to the hit to renown gain for the team; or they just don’t know better. I personally, under my WP/DOK shell have way too much discomfort in doing that action. Renown gain isn’t as important as knowing I did the best I could. And especially now with the nerf, my function is really all group. There is little room I have in RF/SE expense to use on other groups. It’s not a matter of bursting my group heal and distributing some love to the other parties, my RF/SE pool can’t afford doing more than healing my group. I just can’t swallow losing, or winning knowing that my heals were probably half of what they could have been. Not to mention utility in Morals and blessings for my group.
Last night is what really upset me as I have been swallowing down my pride since patch 1.4’s release. I was the solo healer in my SC, so I thought. I was a lone lowbie WP (my 2nd WP at RR42) with a group of tanks and DPS, with another group of tanks and some DPS in the other. Due in part to the tanks using shield and guarding everything, I was barely able to work my ass off in holding my group together, slightly. The other group had the mind to hold a little back as they were only receiving HoTs and every so often the normal heal and/or Moral 1 in an emergency.
At scenario end, I was proud to see a win score of 500 to 430 in Black Fire Basin, with 420K healing from a post-nerf WP. Which meant it had been one hell of a fight for BFB not to turn into a campfest. I had not been able to beat 200K in healing since the nerf. To my dismay, even with team kills totalling over 50+ on what looked to be fairly high level RRs on the other side, my renown was only at 3K on a RR42 WP with the progression pack. It was the second highest renown gain that Scenario. The first, you ask? A RP with 14K renown and with … drum roll … 120K healing. 420K in group healing for 3K in renown compared to 120K in out of group healing at 14K … wow.
“THERE WAS A RUNE PRIEST IN HERE!!!!” I screamed in vent. “How is that possible? When I had to perform every rez? Not to mention that every person out of my group was dying for heals.” They literally would have to back off the attack and wait for the HoTs to get them to a moderate level. Most out of group never saw 100% health the entire scenario. I just didn’t have the RF do so. The healing only seemed to move when I did the heal, and rezzes were only preformed by me, I had no idea a RP was actually also in the Scenario. He wasn’t there at the start, and must have quickly loaded in and then out of group before I notice his square on my Squared mod. The fact that the other group had so many problems shows that the fuck was only HoTing the entire time. For a WP to beat a RP in heals is a ridiculous notion. To be beat by a post-nerf WP is even more absurd.
So if the point of the game is to get renown, then what holds any healer from healing out of group? Premade, conscience, opinions of other players? Where as of 6 months ago I was under the impression that if you wanted to heal out of group, you could with the understanding that us competent healers hate you. With patch 1.4 and the progression packs, my opinion has changed.
As WP/DOKs have taken a nerf, I think, that it is time for an entire heal nerf. It is time for the elimination of out of group heals all together. To only be able heal in group members. The change needs to be made and soon.
As drastic as it is and many will hate that they could be in RVR right infront of a willing Zealot to heal but can’t, or that there is only 1 healer in the Scenario and one group is screwed. It would be a major change and much hate would come about. But quite frankly, exactly why are you okay with the loss the of renown? You realize that renown they are getting is not free renown, it was yours. From your contribution from your kills, they aren’t getting a small piece, it’s you that get the crumbs. Someone dies, they are worth a renown value at death. It’s distributed based on contribution, distribution in your group, and also to a great extent the healers that provided the HP after your kill. You are trading the possibility of receiving some heals for what? Massive loss in renown? Get a dedicated healer.
Tanks, can’t guard out of group, let alone anything further than 30 feet. What support are you as a non-healer not going to receive with a heal out of group? At worse, the demand for finding dedicated healers will go up. The demand for grouping will occur.
We don’t need a change to renown gain and contribution, we need a heal nerf. No more out of group healing, it’s time.