Dear Other Healers,
We understand your current state of jealously, for we have had it many of times. I remember a time when the Red Hammer or the Purple Khaine’s Hand in the Warband didn’t actually qualify as a healer. It was always a great feeling hearing in vent, “Could we have a Healer in our group?” With the leader replying “You have 3 Warrior Priests.” And to their reply, “Yeah, could we get a real healer?” Oh, I remember those days. And not that I want to tell you to suck it up and deal with it, but I’d like you to take a moment and reflect on this being the first time we were considered the better healer. However, that is also in itself a flawed concept. For your belief that a strong group heal being an overpowered function to a game about MASS (IE more than 6 persons) war is really quite humorous from my perspective.
When we are in the mess of fighting we can heal … 5 other people. You can heal all 200 if you like, quite well. When Shattered Limbs is getting cycled on us, you have the ability to choose from at least 6 other functions to keep healing from. We get to take 6 seconds to hope our cleanse comes back off cooldown and watch our group die. When we encounter actual premades that don’t distribute damage, but focus it, you get to show off your variety of heals, being able to single target focus heal and thwart the enemies plans. We get to use the same ability despite the fact that the enemies tactics have changed, our’s unfortunately is always the same. Let’s hope for the best, and hope the single target healer is paying attention when this occurs.
I’m glad you are impressed by our Armor and that you think it’s cool that we can stand toe to toe with Marauders and White Lions. And it’s not that we really want to, as much as we have to. You see, we don’t heal on AP. So all those cool little bonuses abilities and tactics other classes use to help their team, we don’t get that. We have this mechanic that doesn’t naturally regen. Though our abilities cost are the same, you generally regenerate AP at about 25 per second (250 point pool, regen at 10% per second) even if you aren’t using any special talismans or renown tactics. We, we can hold a cup or a book and get about 8 per second. By Renown Rank 75 we can hopefully equip our Royal Charm, the Sovereign Gloves and Jewelry for an overpowered RF/SE gain of … 11 per second! 11 is totally better than 25, we totally see your point. So because of this mechanic we either have to fight or we have to slot a tactic that allows us the chance to regain some small chance at more points for any attack we take. We literally have to build our characters to be punching bags to just be able to maintain our mechanic to keep healing, otherwise we could only do that ‘overpowered’ heal 3 times before we ran out of juice. So while you think it’s totally unfair you have to kite from a single melee DPS, we would like to see how much you’d enjoy having to stand about 100 feet closer to the action in front of the BW/Sorc’s range, not to mention everyone else.
We totally have this overpowered detaunt too. We can waste a whole tactic slot just to turn our detaunt into a slightly more relevant AOE detaunt. Because we all know how much our enemies always stand 30 feet within each other. Wait what? You get both a detaunt and an AOE detaunt that you can cycle? And you don’t have to use a tactic slot to do it? And if you are a RP/zealot it’s actually just all damage reduction plus AP discounts? You’re right, our single detaunt with a 15 second cooldown wasting our tactic slot is totally overpowered.
The fact of the matter is Mythic has already stated during a Q&A they are looking to turn the Melee Healers into more of that; more front line. To which I’m not sure how much more front line I need to be, I’m already in the mix trying to get punched in the face for some SE gain. I guess I will actually have to get so close to the BWs now that I can actually just press Boiling Blood for them. But we all know that just means Heal nerf with some poor adjustments to the melee heals. To which we just will revert back to our pre-2009 forms, all DPS. In which DoKs are still very usable DPS, Warrior Priest will go back to rolling a different toon. Also my fellow AMs and Shammans, you are getting a boost to your HoT so that it heals on the initial cast. Can we say ‘Uber Renown Whoring?‘ QQ Moar.
In my days of healing on my DoK and WPs, the scenarios I accomplished with great numbers never, and I say that confidently, NEVER translated into an outstanding victory. Sure I have seen big numbers in win. But big numbers from a DoK/WP just mean the entire group was taking massive distributed AOE damage. It meant the other team wasn’t focusing. I don’t think there was once in a proper Premade versus Premade that the Zealot/RP or AM/Shamman didn’t kick my numbers ass all over the place. Facing the competent enemy takes more than a group heal with a faster cast. We know our place in those cases, it’s to be consistent heal bursting, with a better concentration of heals on the focused friendly while maintaining RF/SE when you are up against an enemy smart enough not to touch you. Do you know how hard it is to maintain your RF/SE pool if someone doesn’t punch you in the face?
I like to present you this offer:
- You gain the ability to cast you group heal at 1.5 seconds.
- You can have 2,000 more armor.
- You lose your second detaunt.
- You lose your magic buff.
- You lose all your healing abilities other than your group, HoT and that useless expensive one that heals a little bit with a 4 second HoT that only WP/DoKs uses because they have no other choices.
- You now regenerate AP at 1/3 the current rate.
- You can slot a new tactic that gives you a 25% chance to gain 35 AP for any direct hit. (DoTs don’t count and it only works every 3 seconds)
So did you jump right all over that offer? What? You don’t want to live a life of looking for someone to purposely punch you in the face? Why not?
Signed yours truly,