I didn’ t like the last Q&A sessions. Not at all. It’s one thing to give your standard answers;
‘We are not looking into that’
‘We talked about that once, but then a bird flew by and we forgot what we talking about’
I never been a fan of the Q&A. I feel questions on the forums get better answers, due to the fact they have more time for better formulation in the response. Generally, nothing new pops out of these Q&As, and for the most part I just catch the cliff notes to read over. Sometimes I jump in vent ahead of time and listen in, while still doing my normal thing, but that’s not common.
This time though, discussion were brought up about WP and DoK groups heals. I guess the idea is getting passed around that in trying to give better healing options for these classes, they accidentally made a healing beast for group heals. They want these classes to be even more up close and personal, as they are supposed to be front line heals.
All week I have been whining. Trying to figure out what I should I do. Why keep investing in a class that’s about to get nerfed? I mean let’s face it, there is only one thing the WP and DoK can do, and that’s uber spam the group heal. Take it away, and the class is pretty useless in terms of heals or assistance in PvP. One of the biggest killers to my team, isn’t the disable or silence (I still hate the 9 second Stagger and still think that Mythic Employee should be shot in the face) but it’s actually Shattered Limbs. It puts my last used ability into a 5 second cooldown. And since I only have 1 heal ability, that pretty much the worse thing in the world right there.
So though I don’t know any details yet on Mythic’s plans, I can still sit here and freak out. I feel as though their eyes are focused on that one ability, and nerfdom is coming. This isn’t a class with a lot of variety in heals. You have a decent HoT, like all other heal classes. A Group heal, that’s everything. And a piece of shit super expensive moron use ability, that heals for a small tad of crap and HoTs for 4 seconds with more useless HPS, but don’t forget it cost 55 SE/RF though. You could cast a 1 second group heal for 1500+ on everybody instantly for 55 SE/RF, or you could singe target heal for 600+ 300 over 4 seconds. If you are casting the second one at all on your groupmates, I’m betting you wear a bib for the drool coming out the side of your face.
Now is a 1500+ 1 second group heal OP? Kind of. I do agree there. It can be spammed and no other group heal is even close to its proportion … now. It didn’t used to be that way. See, WP and DoKs used to have the only 100 foot range group heal. Hence 1 second cast, because they are upclose. Not to mention, don’t have any other heals worth using. AM/Shammies and RP/Zeals used to have 150 feet. But that was reduced oh so long ago. When they reduced it and made all equal, there became a gap in the usefulness of group heals.
So when Mythic states they want to take away from this and give more to the melee heal, I worry. That’s the best thing for dungeons, so you will really only make a PvE king, but you will eliminate us from PvP. The problem with Melee Healing in PvP, everything has a damn absorption shield. Between tanks block, pocket items, healers shield procs (moral 3s and other abilities), you just aren’t viable heals in the field. Short of finding a moron Shadow Warrior willing to let you hit him/her without using a proc shield, and then you being a wiz kid with finding the defensive target for heals, you ain’t going to heal shit. If you did have decent heals while melee healing in an SC, every one of your opposers had drool on their chin. Congratulations, you found the perfect setup against tools, keep rolling that setup and see how that works against a double premade. And it’s not like you can switch targets half way into a Rend Soul. The only way I have used melee heals in the field of PvP successfully in premade fashion, is with a guard and 2 healers behind me. Holding a guard and being the 3rd healer is exactly what everyone wants in their premade. Everyone. OMG people will be offering you blow jobs to join their group with that kind of resume.
I’m very interested in hearing proposals for this changes. You can boost the healing all you want on the melee heals, but that doesn’t mean we can use it. If the proposal is to lower group heal and boost heals on Consume Essense, then I have an awesome toon to help roll people through VL on. And that’s all he’ll be able to do.
Basically, premades and pvp groups want heals that they don’t have to take care of and that can heal now. They want their guards on bombing BW/Sorcs, Rifting Magus/Engi, Slayers/Choppas. Basically classes that can kill, but need to be in harm’s way to do so. Why would a group want a healer that has to be up there with them, if they could just get better healing from something that doesn’t need a guard and then can heal when ever they want?
Formulate all you like Mythic. In the mean time, I’m going to get ready to convert to full-out DPS and probably spend more time on my tank. Or maybe just stop playing, which in the general direction of players after a nerf.
Maybe after the changes you can offer the ability to convert your DoK/WP into another class. Like just full-out give us the same RR and switch the character to that. That might keep us playing.
That’s right, I am in full QQ mode right here. Nothing even announced yet, just comments made in a Q&A session brought this on. QQ, mudder funkers.